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Pathfinder 2e - The CLASS Handbook

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks.

  • Red: Bad, useless options, or options which are extremely situational.
  • Orange: OK options, or useful options that only apply in rare circumstances
  • Green: Good options.
  • Blue: Fantastic options, often essential to the function of your character.

Introduction

CLASS Class Features

Key Ability: .

Hit Points: .

Initial Proficiencies: .

  • Perception:
  • Saving Throws:
  • Skills:
  • Attacks:
  • Defenses:
  • Class DC:

:

SUBCLASSES: See "Subclasses - SUBCLASSES", below.

CLASS Feats: See CLASS feats, below.

Skill Feats: Standard for everyone except the Rogue.

Skill Increases: Standard for everyone except the Rogue.

General Feats: Standard.

Ability Boosts: Standard.

Ancestry Feats: Standard.

:

:

Subclasses - SUBCLASSES

  • :

Ability Scores

Str: .

Dex: .

Con: .

Int: .

Wis: .

Cha: .

Str: .

Dex: .

Con: .

Int: .

Wis: .

Cha: .

Ancestries

.

Dwarf: .

Elf: .

Gnome: .

Goblin: .

Halfling: .

Human: .

Backgrounds

If you're having trouble deciding, here are some suggestions:

Skills and Skill Feats

You get Skill Increases at 3rd and 5th level to raise skills to Expert, increases at 7th, 9th, 11th, and 13th level to raise skills to Master, and increases at 15th, 17th, and 19th level to raise skills to Legendary. That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained.

You get Skill Feats at even-numbered levels, giving you a total of 10 Skill Feats (and maybe another from your Background) by 20th level. Generally you want to invest these feats in the same skills which you are choosing to maximize, though in some cases you may want to grab feats from skills which don't require that you be more than Trained.

  • Acrobatics (Dex):
    • :
  • Arcana (Int):
    • :
  • Athletics (Str):
    • :
  • Crafting (Int):
    • :
  • Deception (Cha):
    • :
  • Diplomacy (Cha):
    • :
  • Intimidation (Cha):
    • :
  • Lore (Int):
  • Medicine (Wis):
    • :
  • Nature (Wis):
    • :
  • Occultism (Int):
    • :
  • Performance (Cha):
    • :
  • Religion (Wis):
    • :
  • Society (Int):
    • :
  • Stealth (Dex):
    • :
  • Survival (Wis):
    • :
  • Thievery (Dex):
    • :

Feats

CLASS Feats

1st Level

  • :

2nd Level

  • :

4th Level

  • :

6th Level

  • :

8th Level

  • :

10th Level

  • :

12th Level

  • :

14th Level

  • :

16th Level

  • :

18th Level

  • :

20th Level

  • :

General Feats

  • :

Weapons

  • :

Armor

  • :