While feats are technically an optional rule, few groups play without them as they offer an additional way to add some mechanical fun to a character. If your group is using feats, you’ll typically select a feat in place of taking an Ability Score Increase.
The feats listed below are usually covered in an article which addresses multiple feats because it is often helpful to consider on feat in the context of other, similar options.
The list below is not comprehensive. For the full list and the text of each feat, please see DnDBeyond.
2024 Feats
2014 Feats
- Aberrant Dragonmark – Similar to magic initiate, but Constitution-based spellcasting.
- Actor – An incredible talent for pretendin to be someone else in a game about pretending to be someone else.
- Artificer Initiate – Magic initiate, but a bit less magic and a bit more tools.
- Crossbow Expert – Turn a hand crossbow into a semi-automatic.
- Crusher – Tactically repositioning at the end of a hammer.
- Divinely Favored – Written for Dragonlance and intended as a free bonus feat. The gods think you’re really neat.
- Dual Wielder – Two-weapon fighting, but with bigger weapons.
- Dungeon Delver – Be really good at dungeon crawls.
- Eldrith Adept – Just a taste of warlock invocations.
- Elven Accuracy – Oops, all elves!
- Fey Touched – Add some spells to your existing spellcasting, including Misty Step.
- Great Weapon Master – All of the damage you could ever want.
- Gunner – Annie, get your gun.
- Heavy Armor Master – Who needs a shield when you can subtract damage?
- Initiate of High Sorcery – Written for Dragonlance and intended as a free bonus feat. Allows spellcasters to get some powerful low-level spells from other spell lists.
- Magic Initiate – Grab some cantrips and a 1st-level spell from a full caster class’s spell list.
- Observant – Be really, really good at Insight and Perception.
- Piercer – Reroll damage, extra damage on crits.
- Poisoner – The only thing in the game that makes poison even remotely useful for players.
- Prodigy – Expertise and several proficiencies of your choice.
- Revenant Blade – Intended for use with the Double Scimitar from Eberron.
- Rune Shaper – Intended as a free bonus feat at level 1. Temporarily add some 1st-level spells to your spell list.
- Shadow Touched – Add some spooky magic to your spellcasting, then turn invisible.
- Sharpshooter – Damage, ignore long range, ignore cover.
- Skill Expert – Expertise.
- Skilled – Three more skills.
- Skulker – Improve Stealth and Perception in ways that go beyond numerical bonuses.
- Slasher – Penalize enemies’ speed and give them Disadvantage on crits.
- Spell Sniper – Learn a cantrip and hit thing with it from super far away.
- Squire of Solamnia – Written for Dragonlance and intended as a free bonus feat.
- Strike of the Giants – Intended as a free bonus feat at level 1. Pick a type of giant and get a thematically-appropriate rider effect on attacks a few times per day.
- Strixhaven Initiate – Intended as a free bonus feat at level 1, but still very powerful. Get access to some low-level spells from other spell lists.
- War Caster – Not “warcaster.”
Supporting Articles
Some of the feats listed above are addressed as part of a larger article addressing multiple because it often makes more sense to examine an individual feat in the context of toher options.
- Practical Guide to [Damage]er Feats
- Practical Guide to Weaponized Bonus Actions
- Skilled, Skill Expert, and Skill-Related Feats – DnD 5e
- Spellcasting Feats Breakdown
Feats by Class
Feats don’t appeal to every class equally. For specific advice for your class, see the Feats section of our class handbooks.