RPGBOT is an Ennie-winning online resource for tabletop roleplaying games, including informative articles, online tools, and the RPGBOT.Podcast to help you be a better player and play better games.

These are living resources. As new content is published and as new concepts arise, we update our content to reflect the current state of the game. If at any point the contents of a specific page appear incomplete, it may be because we are working on improvements to that page.

If you have any questions, comments, suggestions, or requests, check our FAQ page, or feel free to email me.

Recent RPGBOT Updates

  • Incoming Changes to RPGBOT Patreon Tiers

    Following the recent user survey, we set out to adjust our Patreon tiers to provide more things that our supporters want at a price point that helps support our work in a way that I can handle, and that lets you select the rewards that you want. First, we’re renaming tiers. Rather than the increasingly powerful Beholderkin varieties, the tiers are now named after divination spells, which reflect observing and interacting with things in more powerful ways. I think it’s clever, but my sense of humor is also notoriously dumb. Second, we’re adding a new $3 tier which provides access

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  • Baldur’s Gate 3 – New Sorcerer Handbook

    Continuing our optimization guides for Badur’s Gate 3, this week I talk about the Sorcerer. Are they better or worse than in the tabletop? Which subclasses are worth taking and how does it synergize with the new Illithid power mechanics? Read on to find out!

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  • Producing Actual Play Podcasts with Eric Silver – RPGBOT.Masterclass S3E79

    Show Notes On this RPGBOT.Masterclass, we talked to Eric Silver, the best DM in podcasting, about producing Actual Play (AP) RPG podcasts. We discuss some of the deep practical and technical aspects of creating, producing, and marketing excellent audio content. Materials Referenced in this Episode

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  • Baldur’s Gate 3 – New Sorcerer Spell List Breakdown

    My favorite class in the tabletop version is much harder to endorse in the videogame, but I still love it. The spell list in particular is almost identical to the Wizard list with a few critical differences, namely that it’s missing all of the “Conjure” spells… which are easily the most impactful in the game. It’s still very possible to do good-to-great damage with a Sorcerer, but you end up relying more on gimmicks to accomplish it like the quickened-wet-into-Chromatic-Orb trick discussed in the handbook rather than just having consistent high output. There are some unique options afforded the Sorcerer,

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