DnD 5e - Races
I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.
- Red: Bad, useless options, or options which are extremely situational.
- Orange: OK options, or useful options that only apply in rare circumstances
- Green: Good options.
- Blue: Fantastic options, often essential to the function of your character.
I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games.
Note that the assessments of a class for a race may not match the assessments of a race for a class. My class handbooks are written with an emphasis on the class and the options which work well for the class. My race handbooks are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race.