Pathfinder 2e - The Elf Handbook
Last Updated: August 20th, 2019
I will use the color coding scheme which has become common among Pathfinder build handbooks.
- : Bad, useless options, or options which are extremely situational.
- : OK options, or useful options that only apply in rare circumstances
- : Good options.
- : Fantastic options, often essential to the function of your character.
Elf Racial Traits
- : The least hit points of any race, plus a racial Ability Flaw in Constitution.
- Size: Medium. Medium and small size have few functional differences in Pathfinder 2e.
- : More speed than any of the other published races..
- : A Constitution flaw is hard on top of the Elf's poor racial hit points, and Dexterity+Intelligence doesn't cater to a lot of classes. Alchemist and Wizard are obvious choices, but if you want to play anything else I recommend using the Voluntary Flaw rules.
- : Racial language plus Common is standard.
- : Low-light vision.
- : Damage resistances are always great.
- : Low-light vision and Darkvision means that you can see comfortably in anything except magical darkness.
- : If you plan to use Detect Magic extensively, you'll want proficiency in Arcana. If you're trained in Arcana, you can take the Arcane Sense feat. Arcane Sense doesn't heighten the spell, but that's probably fine.
- : Detecting hidden and invisible creautes is hard.
- : Too situational.
- : With the exception of Lore, you'll rarely benefit from changing a trained skill on a daily basis.
- : Trained in three skills is great for one feat.
- : This makes the Elven Curve Blade a simple weapon, making it an option for several classes which only get access to simple weapons. However, the elven curve blade is a weird weapon that I'm not entirely certain how to put to good use. It's also the only elf weapon.
- : Situational.
- : More speed never hurts, but 5 feet probably isn't worth a feat.
- : Cantrips are great, but since this doesn't specify an ability score it's Charisma-based, which is hard for elves.
- Unwavering Mien: Situational.
- : Using Seek during Exploration to look for traps, secret doors, etc. is common, and you typically have plenty of time to spend Seeking.
- : Many critical specialization effects are excellent.
- : Most creatures can't make and Attack of Opportunity, so this is situational by nature. Even when you're facing such a creature, 5 ft. is typically enough to Step out of reach.
- : A combination of a skill increase and the ability to retrain a skill every day. The wording of the feat is really confusing, so make sure you read this thoroughly and discuss its effects with your GM before you take it.
- : Great for abusing Lore, but I don't know what else you could reliably use this for.
- : Classes limited to simple weapons can really benefit from access to bows, and this allows bows to keep pace with your other weapon proficiencies.