PF2e Aiuvarin Versatile Heritage Handbook

Introduction

The Aiuvarin is a Versatile Heritage for characters partially descended from elves. While the Aiuvarin has just three Ancestry Feats, they grant access to the Elf’s list of Ancestry Feats, offering a long list of options for Dromaar characters.

Before selecting Aiuvarin as your Heritage, strongly consider whether the Adopted Ancestry feat would suffice. Your Heritage is a major decision point, and you may get better results by taking a Heritage and using Adopted Ancestry to get access to the feats you want.

This article will not address Elf Feats. For help with Elf Feats, see our Elf Handbook.

The Aiuvarin is the remastered version of the Half-Elf. The feats are largely the same, with the exception of Supernatural Charm, which is new. The heritages themselves are functionally identical in terms of their benefits, but the Dromaar can be applied to any Ancestry.

Table of Contents

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

Aiuvarin Heritage Traits

  • Senses: Low-light vision.
  • Elf Feats: Decent feats that appeal to several builds.

Aiuvarin Heritage Feats

Level 1

  • Earned GloryCRB: If you’re going to be good at the Make an Impression action, you’re probably already investing in Diplomacy. At that point, why both adding another skill which you need to put Skill Increases into
  • Elf AtavismCRB: If you want an Elf Heritage, I’m curious why you’re not playing an elf. The best I can think of is to save yourself from taking Adopted Ancestry, but that’s a very niche build choice so I don’t see that happening often.
  • Round EarsCG: Extremely situational, and beyond very low levels you can solve this with spells like Illusory Disguise.
  • SociableCG: Trained in a skill and a Skill Feat. Good if you’re building a Face, but you don’t get enough Trained skills from your class and your Intelligence.

Level 5

  • Inspire ImitationCRB: Inspire Imitation offers a way for characters who rely on skills in combat to abuse their Reaction to help their allies use those same skills. For example: If you use Intimidation to perform the Demoralize Action, you could then Aid an ally in their own Intimidation check. This seems like a great combination, but it requires that you have multiple characters in the party built to use the same skills, and that’s a rarity in a game like Pathfinder 2e where there a ton of competencies to cover between a group of 3-6 people. You can also use Inspire Imitation outside of combat, but short of searching rooms and infrequent scenarios like climbing cliffs or leaping over chasms I don’t see many times that this would be useful. Even in those scenarios, if you’re not in combat you probably don’t need to track Actions closely enough that saving yourself an Action with Cooperative Nature matters.

    If you do take this, definitely take Cooperative Nature and anything else that improves Aid in order to maximize the benefits of Inspire Imitation.