LINGERING INJURIES – Navigating the Limitations of Current Systems – RPGBOT.Podcast S4E139

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Show Notes

In the latest RPGBOT.Podcast we dive deep into lingering injuries in TTRPGs, exploring how they enhance character development and gameplay comparing injury systems across D&D 5EPathfinderStar Wars RPGVaesenWarhammer 40k, and more! Whether you’re a GM or a player, this episode is packed with ideas for adding depth and consequence to your games.

Episode Summary
In this episode, the RPGBOT.Podcast hosts engage in a reflective and insightful discussion on two key topics. First, they address past comments made about the OSR (Old-School Renaissance) community, acknowledging missteps and celebrating the positive progress within the community. This segment sets the stage for a deep dive into injury systems across various tabletop role-playing games (TTRPGs).

The hosts explore how lingering injuries add depth, consequences, and narrative weight to TTRPGs. Drawing comparisons across multiple systems—including D&D 5ETales of the ValiantPathfinder 1st EditionFantasy Flight’s Star Wars RPGImperium Maledictum, and Vaesen—the episode offers a comprehensive look at how injuries are implemented, their impact on gameplay, and how to homebrew these mechanics to enhance immersion.

Materials Referenced in This Episode

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Tyler Kamstra

Ash Ely

Randall James

Producer Dan

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