Show Notes
Welcome back to RPGBOT.Podcast, where optimism is optional, feedback is weaponized, and today we’re firing up the lightning rails straight into Eberron: Forge of the Artificer.
This is Part 1 of our review, which means we’re here to ask the most important questions first:
Does this book actually understand artificers? Does it respect Eberron’s magic-as-industry vibe? And will Ash rant about corporate design decisions like an angry warforged with a union card?
Spoiler: yes. Probably several times. Grab your tool proficiencies and buckle up—this is Eberron, where magic is practical, progress has consequences, and feedback is delivered with a hammer.
NOTE: WE GOT SEVERAL RULES WRONG IN THIS EPISODE. We recorded after an initial read of the book, and I hadn’t had time to analyze things in depth, so we made several mistakes. Check our full Artificer class guide, which represents the more accurately.
Show Notes
In RPGBOT.Podcast – Eberron: Forge of the Artificer Part 1, the crew kicks off a deep-dive review of Wizards of the Coast’s newest Eberron supplement, focusing on core themes, design intent, and early impressions rather than final verdicts.
This episode sets the foundation for the full review by examining how Forge of the Artificer approaches Eberron’s defining pillars: magical technology, artificer identity, pulp action, and noir-inspired worldbuilding. Along the way, the hosts reflect on feedback culture, creator intent, and how production environments shape the final product—because you can’t talk about artificers without talking about how things are made.
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Tyler Kamstra
Ash Ely
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Randall James
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- Read Melancon: A Grimoire Tale