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DnD 5e - The Loxodon Handbook

Last Updated: July 10th, 2020

TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accommodate rules changes and new content introduced by Tasha's Cauldron of Everything. Please be patient while these changes are made. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. Please check "Last Updated" date below the title of each page. If it was updated before November 17th, it has not been updated to include the new content. To see what I still need to complete to catch up with Tasha's, see my To-Do List. To watch for ongoing updates, please follow me on Twitter.

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options which are extremely situational.
  • Orange: OK options, or useful options that only apply in rare circumstances.
  • Green: Good options.
  • Blue: Fantastic options, often essential to the function of your character.

I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

Introduction

Introduced in Guildmaster's Guide to Ravnica, the Loxodon is an elephantine humanoid, bearing the elephant's distinct trunk, ears, leathery skin, and other cosmetic features.

The Loxodon's traits are really fun, but their ability increases are mechanically limiting. Constitution and Wisdom are a great combination for clerics and druids, but literally anything else will lag offensively which makes other class options much less appealing. The combination of Loxodon Serenity and Natural Armor offer useful defensive options, especially if you're playing a class with poor armor options like the Druid. Loxodons also get Powerful Build like the Goliath, but most loxodons won't have much use for Strength.

Classes (Default Rules)

This section assumes that you're not using the option "Customizing Your Origin" rules presented in Tasha's Cauldron of Everything. If you are using those rules, scroll up to the previous section.

Artificer

No Intelligence increase.

Barbarian

No Strength increase, and the Loxodon's Natural Armor won't outdo the Barbarian's Unarmored Defense so it's mostly redundant. Loxodon Serenity helps with some effects which barbarians frequently have trouble with, but that's not enough.

Bard

Constitution and Natural Armor can allow you to totally disregard Dexterity, but without a Charisma increase you'll lag behind other builds on all of the Bard's most important capabilities.

Cleric

Wisdom and Constitution are perfect, and Loxodon Serenity protects you from some nasty effects which can take you out of a fight.

Druid

Druids have famously terrible AC, and with just d8 hit points they're often very frail. The Loxodon's Constitution increase and Natural Armor both address those issues nicely, and increasing your Constitution will improve both your AC and your hit points. I would avoid Circle of the Moon since you'll lose everything except Loxodon Serenity while using Wild Shape, but any other circle should work nicely.

Fighter

The Constitution increase and Loxodon Sereneity are all that you benefit from significantly. You can use your trunk to shove and grapple, but that's more of a novelty than an actual tactical option.

Monk

Constitution and Wisdom are great, but you'll lag offensively and Natural Armor won't get you as much AC as the Monk's Unarmored Defense.

Paladin

The Constitution increase and Loxodon Sereneity are all that you benefit from significantly. You can use your trunk to shove and grapple, but that's more of a novelty than an actual tactical option.

Ranger

The Constitution increase and Loxodon Sereneity are all that you benefit from significantly.

Rogue

The Constitution increase and Loxodon Sereneity are all that you benefit from significantly. Trunk is a neat gimick, but it won't help much with stealing stuff.

Sorcerer

No Charisma increase. Natural armor is a useful AC boost, but Mage Armor can address the same issue.

Warlock

No Charisma increase, and natural armor won't be much better than light armor.

Wizard

No Intelligence increase.Natural armor is a useful AC boost, but Mage Armor can address the same issue.