An unfortunate casualty of last year’s move to WordPress was that most of our tools broke. It has taken me a while to get them all back online, but I’ve been making steady progress.
Today I’m proud to announce that I have necromancered the quartermancer, and it is once again ready to help you and your friends split loot fairly and efficiently.
If you’re not familiar: The Quartermancer is the tool for dividing loot among your party. Have you ever stared at a hoard of loot containing mixed gems, loose coins, and a few valuable items? Have you then watched in horror as some of your party members claim items of varying value, while others just want the coins? Have you then felt that familiar feeling of splitting a bill at an expensive restaurant where one person got lobster and someone else had a side salad? Well, the Quartermancer is here to sort it out. No more anxiety about someone getting the short end of the treasure pile. No more spreadsheets. No more guesswork.
Hey, want to read a mildly dumb story about why I built this thing? Well, settle in.
Once upon a time, Random (RPGBOT.Podcast co-host) was starting up a Rise of the Runelords campaign. This was my first introduction to the Golarion setting, and somehow I landed on the idea of playing a lawful-good paladin devoted to the god of wealth and commerce. Very “I would like everyone to be financially stable and comfortable”, best-case capitalism idealist. 8 Wisdom.
I wanted and extra Trait for my build, and PF1’s rules recommend taking a Drawback to offset a third Trait. I wanted the Flaw to actually be impactful rather than another excuse to min-max, so I let Random pick for me.
Well, he picked Avarice, and that turned my whole character concept on its head. Suddenly my lawful-good, pro-social, optimistic capitalist paladin was also greedy to the point that it was a problem.
So I started looking for a solution. How could I come up with a way to justify to the party that I need 10% more loot than everyone else? Well, first I needed to know both how much loot everyone was getting and exactly how much 10% would be.
Enter the Quartermancer. I appointed myself the party’s Quartermaster, declared that I would keep and manage a portion of the party’s fund dedicated to mutual benefit (wands of cure light wounds, paying for shared costs, etc.), and built the Quartermancer to ensure that everyone got an even split (adjusted for the “party fund”).
I got some side-eye from the party about the arrangement, but it worked out. My paladin had a lengthy adventuring career, got married, adopted some local goblin children, and eventually retired to a quiet life as a bureaucrat in Sandpoint after having dying twice about half-way through Rise of the Runelords.
Cloning an item seems to just open a new item, instead of cloning it