Introduction

Charisma represents a character’s charm, persuasiveness, and force of personality. Charismatic characters thrive in social situations and are often charming and well-liked.

Charisma and Skills

Deception

Skill in decieving, misleading, misdirecting, or otherwise fooling other creatures. Includes the ability to create diversions, to feint in combat, to impersonate other creatures both and without a disguise, and to lie.

Diplomacy

Skill in negotiation, flattery, and influencing other creatures. Includes the ability to gather information about a subject, to make a favorable impression, and to make requests of other creatures.

Intimidation

Skill in influencing other creatures’ behavior with threats. Includes the ability to coerce creatures into acting how you wish and to frighten enemies in combat.

Performance

Skill in performance art such as dancing, singing, or playing an instrument.

Charisma in Combat

Demoralize

Use the Intimidation skill to make a creature Frightened 1, making them both less effective with attacks and more vulnerable to attacks and abilities.

Feint

Use the Deception skill to make a creature Flat-Footed. A staple option for rogues.

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