PF2 Psychic Subconscious Minds Breakdown

Introduction

Arguably the smaller of the Psychic‘s two subclasses, the Subconscious Mind determines your Key Ability Score and gives you a Psyche action to use when you use Awaken Psyche. The granted Psyche action may be hugely impactful to your build, but remember that it only works in combat due to Awaken Psyche’s limitations.

Table of Contents

Disclaimer

RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

Subconscious Mind Options

Emotional Acceptance

  • Key Ability Score: Charisma
  • Psyche Action: Restore the Mind: The buff is only situationally useful, and the 2-turn duration of Unleash Psyche means that it’s short-lived. The amount of healing is small, but will rescue dying allies. Unfortunately, you can only use Unleash Psyche during an encounter, so unless you’re stalling a fight intentionally, you can’t use Restore the Mind for inexpensive healing.

Gathered Lore

  • Key Ability Score: Intelligence
  • Psyche Action: Recall Teachings: A good way to consistently support your allies, and since you’re making an Occultism check you can Aid your party on anything. If you’re a human, consider the Cooperative Nature and Cooperative Soul feats to maximize the benefit from Recall Teachings. Unfortunately, since this requires your psyche to be unleashed, you can’t use this outside of combat.

Precise Discipline

  • Key Ability Score: Intelligence
  • Psyche Action: Calculate Threats: Similar in function to Raise a Shield, but it also affects Reflex saves.

Wandering Reverie

  • Key Ability Score: Charisma
  • Psyche Action: Fade Into Daydreams: A great defensive option. Concealed imposes a 20% miss chance on anything that targets you, giving you an extra line of defense beyond your AC.