Show Notes
In this episode of the RPGBOT.Podcast, we discuss the help action in tabletop role-playing games, specifically in Dungeons & Dragons 5e and Pathfinder 2e. We explore the mechanics of the help action, including its use in combat and out of combat scenarios. We also discuss the limitations and potential benefits of using the help action, as well as different character options that can enhance its effectiveness. This highlights the importance of understanding the rules and clarifying any misconceptions to ensure a fair and balanced gameplay experience.
We also discuss the rules and mechanics of the Aid action in both D&D 5e and Pathfinder 2e, exploring the differences in how the action is handled in each system, including the requirements, benefits, and limitations. We include character options that make taking the Aid action more attractive, such as the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e. Overall, highlighting the importance and usefulness of the Aid action in both systems.
In the final part of the episode we talk about the cooperative nature of aid checks in Pathfinder Second Edition, and the idea of adjusting the DC for aid checks based on the difficulty of the task and the level of training of the character being aided; and how aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies. The team share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC; overall, emphasizing the importance of aid checks in the game and encouraging players to use them more often.
KEY TAKEAWAYS
- The help action in tabletop role-playing games allows a character to assist another character, granting advantage on ability checks or attacks
- The help action is commonly used in combat to provide advantage on attack rolls, especially with familiars or characters with specific abilities
- In out of combat scenarios, the use of the help action depends on the DM’s ruling and the specific skill being assisted
- Understanding the rules and clarifying any misconceptions about the help action is important to ensure a fair and balanced gameplay experience
- Different character options, such as feats or class abilities, can enhance the effectiveness of the help action. The Aid action in D&D 5e and Pathfinder 2e has different rules and mechanics
- In D&D 5e, the Aid action requires using an action and the DM determines if the aid is successful
- In Pathfinder 2e, the Aid action requires preparation, being in a proper position, and conveying necessary information
- The Aid action in Pathfinder 2e has degrees of success, with higher levels increasing the chance of critical success
- Character options like the Mastermind Rogue subclass in 5e and the Cooperative Nature and Loyal Empath feats in Pathfinder 2e make taking the Aid action more attractive
- The Aid action can be a powerful tool for assisting allies and improving the chances of success in both systems. Aid checks in Pathfinder Second Edition are a cooperative mechanic that allows characters to assist each other in various tasks.
- The DC for aid checks can be adjusted based on the difficulty of the task and the level of training of the character being aided
- Aid checks can be used in combat to create openings for attacks or to identify weaknesses in enemies
- The hosts share their personal experiences with aid checks and offer different perspectives on when and how to adjust the DC
- Aid checks are an important and versatile mechanic that players should utilize more often in the game
Materials Referenced in this Episode
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Tyler Kamstra
Ash Ely
- Professional Game Master on StartPlaying.Games
- Twitter: @GravenAshes
- YouTube @ashravenmedia