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DnD 5e - The Verdan Handbook

Last Updated: September 11th, 2020


This guide uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options which are extremely situational.
  • Orange: OK options, or useful options that only apply in rare circumstances.
  • Green: Good options.
  • Blue: Fantastic options, often essential to the function of your character.

I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. I also won't cover Unearthed Arcana content because it's not finalized, and I can't guarantee that it will be available to you in your games.


Introduced in the Acquisitions Incorporated sourcebook, the Verdan is a race descended from goblinoids native to the Forgotten Realms. They resemble humans with backswept, pointed ears and skin in shades of green. They lack a distinct culture, but they are described as empathetic and opposed to tyranny, but tolerant of rules and laws.

Mechanically, the Verdan screams "make a Charisma-based spellcaster". Constitution and Charisma increases are obvious, and Black-Blood Healing is more effective if you have a smaller hit die. Limited Telepathy and Persuasion allow you to communicate easily and serve as your party's Face, and while Telepathic Insight isn't as good as Gnome Cunning, it's still pretty good since Intelligence saves are so incredibly rare.



No Intelligence increase.


Bad ability spread.


Charisma-based spellcasting, and a natural Face. A perfect choice.


Bad ability spread.


Bad ability spread.


Bad ability spread.


Bad ability spread.


Your best bet for a martial class, but it's still a hard choice without an increase to Strength or Dexterity.


Bad ability spread.


Bad ability spread.


The smallest hit die of any Charisma-based spellcaster, so Black-Blood Healing is exceptionally effective. You get plenty of skills to be a Face, and there's little else that you need to worry about. Since the Verdan were born of a chaotic entity, Wild-Blooded Magic seems like an obvious subclass, but don't feel like you absolutely need to go that route.


Great traits for any warlock, and Hexblades who fight on the front lines will find Black-Blood healing very helpful.


No Intelligence increase.