Want to play a mermaid, but can’t handle the lack of legs? Playing in an underwater campaign, but you still want to be mostly human? Enter the Triton! An amphibious humanoid capable of thriving in a variety of classes and environs. In terms of personality, tritons are duty-driven and noble, but overbearing. Basically, if you took a paladin stereotype and made it a fish person, you would end up with a triton.

Mechanically, the Triton has a lot to offer. Ability increases to three ability scores is rare (only the Half-Elf, the Triton, and the default Human), and it’s a great spread. Darkvision, damage resistance, amphibious, and you can talk to anything that can breath water (one-way only; they don’t get to talk back unless they already could. I don’t know how the spell Water Breathings works with this, but ask your DM.). On top of that, you get innate spellcasting. The effects are situational so it’s not a major defining trait, but it’s still nice.


RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance.

  • Red: Bad, useless options, or options which are extremely situational. Nearly never useful.
  • Orange: OK options, or useful options that only apply in rare circumstances. Useful sometimes.
  • Green: Good options. Useful often.
  • Blue: Fantastic options, often essential to the function of your character. Useful very frequently.

I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Table of Contents

Classes (Default Rules)

This section assumes that you’re not using the option “Customizing Your Origin” rules presented in Tasha’s Cauldron of Everything or the updated version of the race published in Mordenkainen’s Monsters of the Multiverse. If you are using those rules, scroll up to the previous section.


No Intelligence increase.


Strength and Constitution are great, but the Barbarian has little use for Charisma and the innate spellcasting can’t be used while you’re raging.


Strength-based builds are extremely difficult for the Bard, but the Constitution and Charisma increases are great. If you can make it to level 3 College of Valor will get you medium armor, so you can get by on just 14 Dexterity, but you may have better lucky simply ignoring your Strength increase.


Bad ability spread.


Bad ability spread.


The Triton makes a fine fighter. Strength and Constitution are great, and the innate spellcasting offer some useful options, but the Paladin is a better fit because it makes better use of the Triton’s ability score increases. The Purple Knight can still make good use of the Charisma increase, of course, but since so few other fighter subclasses get Face skills or Charisma-based abilities it can be very difficult to bring Charisma into play.


Three ability increases, but none are to Dexterity or Wisdom.


The Triton’s ability scores perfectly match what the Paladin needs. if you use the “point buy” method for your ability scores, you could start with 16 in Strength, Constitution, and Charisma. That’s pretty great, but you’ll have 8s everywhere else which hurts.


The Triton’s ability scores don’t work great for the Ranger. Strength-based builds are possible, but they’re hard.


No Dexterity increase.


Constitution and Charisma are a great start, and the combination of Amphibious and innate spellcasting will offer you some additional tools without requiring you to learn those spells.


Constitution and Charisma are a great start, and for a Hexblade you could build around Strength instead of Dexterity if you’re brave enough to try it in medium armor. Innate spellcasting is always welcome on warlocks due to their limited spell slots.


No Intelligence increase.