I’m frequently told that combat in DnD takes too long. I hear players and DMs alike lament the hours spent as tables laboriously play out brief encounters one turn at a time over the course of several hours. Hours spent waiting for your turn to come back around while everyone fumbles with dice and decides which troll to kick in the shins.
But DnD combat doesn’t need to be that slow and painful. A few changes to how you plan and run encounters can make things run like a well-oiled machine, and you can be in and out of most encounters in a few minutes without giving up any of the fun parts.