On this episode of the RPGBOT.Podcast, we discusss managing difficulty and tone in combat. How do set and maintain the tone of our game in combat? How do we provide an appropriate challenge while avoiding the worst parts of TTRPG combat (the shinkicking)? We talk both planning and execution.
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Materials Referenced in this Episode
- Special thanks to Stubbenz for the idea for this episode
- RPGBOT.Podcast Episodes
- Other Stuff