On this episode of the RPGBOT.Podcast, we discuss aberrations. We look at all the weirdness from both a player’s and a DM’s perspective, and look at ways to make aberrations interesting and engaging in your game.
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Materials Referenced in this Episode
- Meeting an Ancient Aboleth – dScryb (affiliate link)
- RPGBOT.Podcast Episodes
- RPGBOT.Podcast Episode 10 – Horror
- Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53
- Journeys Through the Radiant Citadel – RPGBOT.News S2E57
- Dice Math – RPGBOT.Podcast S2E92
- Keith Baker on Eberron – RPGBOT.Masterclass S3E3
- Keys from the Golden Vault – RPGBOT.News S3E17
- The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28
- The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30
- Content from RPGBOT.net
- Other Stuff
A human tongue is basically a tentacle.
In The Dresden Files, there are ‘Corner Hounds’, which are basically Hounds of Tindalos.
Can Kuo-Toa transform humans into more Kuo-Toa? Pretty sure Deep Ones do that.
Summon Aberration is one of the new style of conjurations which give you a couple stat blocks that only imitate some Monster Manual creatures.
As Ash mentioned, super-intelligent beings can be simulated by metagaming. PCs do things we find unpredictable, but the beholder could predict all of it. You could also give them some number of diviner d20s that can be substituted for other d20 rolls.
Eel-spiders are Neogi.
For a heist, it would be good to have a Heat mechanic, whereby there are more random patrols which are better at perception. If your heat caps out (say you’re using a 5 or 10 point scale), then you fail the mission because the patron didn’t want you stirring up trouble. You don’t want combat, or if you do encounter some, Sleep, Modify Memory, etc. might save the mission. Mr. Johnson hired you to recover some mcguffin, not to cause an investigation.