Sometimes math just gets in the way of smashing stuff. Smashing is fun, math is boring, but this new handbook will help you get to the bottom of all that math so you can figure out just how hard to smash at any given moment.
Hailing from north of Boston, MA, Rocco has been playing TTRPGs since D&D 3.0 back in 2001. Since then he's been playing different systems on and off over the years. Eventually, he met Random, who then introduced Rocco to Tyler, and together they've been playing TTRPGs over the internet for almost a decade.
Eh? Where is the content?
The link to the article page is at the bottom of post test, but here’s an extra link: