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Player Resources - Random Characters

So you need a new character. Maybe you just need a quick NPC, or maybe you don't know what to play next. Maybe you just like surprises. Either way, get your dice out and get friendly with the tables below.

You can use these sections in any order, and mixing up the order can produce even more interesting characters.

Abilities

For a truly random character, use 4d6-keep three for abilities. If you want something reasonably playable, use the Elite array (15, 14, 13, 12, 10, 8) with the ability score priorities list below. Keep in mind that these may not be the "best" way to do abilities, but they are a straightforward way to make a playable example of the class.

Race

Roll once on the "common races" table below. The composition of the table is intended to represent the approximate racial makeup of a generic Pathfinder/DnD fantasy world. If your setting has a different racial composition, you may need to change the values in the table. "Uncommon" races are selected from the "featured races" in the Pathfinder Advanced Races Guide.

d100 Common Races
1-15 Dwarf
15-25 Elf
26-30 Gnome
31-40 Half-Elf
41-45 Half-Orc
46-60 Halfling
61-90 Human
91-100 Uncommon Race
d100 Uncommon Races
1-10 Aasimar
10-15 Catfolk
16-20 Dhampir
21-25 Drow
26-30 Fetchling
31-40 Goblin
41-50 Hobgoblin
51-55 Ifrit
56-60 Kobold
61-65 Orc
66-70 Oread
71-75 Ratfolk
76-80 Sylph
81-85 Tengu
86-95 Tiefling
96-100 Undine

Class

Roll on the table. If you do not want to use random abilities, use the elite array (15, 14, 13, 12, 10, 8). Assign abilities in descending order as specified below.

General Random Classes
d100 Class Abilities
1-5 Alchemist Int > Dex > Con > Wis > Cha > Str
6-10 Barbarian Str > Con > Dex > Wis > Int > Cha
11-15 Bard Cha > Con > Dex > Str > Int > Wis
16-20 Cavalier Cha > Str > Con > Dex > Wis > Int
21-25 Cleric Wis > Str > Con > Cha > Dex > Int
26-30 Druid Wis > Con > Str > Dex > Int > Cha
31-35 Fighter Str > Con > Dex > Wis > Int > Cha
36-40 Gunslinger Dex > Wis > Con > Int > Cha > Str
41-45 Magus Int > Str > Con > Dex > Wis > Cha
46-50 Inquisitor Wis > Str > Dex > Con > Int > Cha
51-55 Monk Wis > Str > Con > Dex > Int > Cha
56-60 Paladin Str > Cha > Con > Wis > Dex > Int
61-65 Ranger Dex > Con > Str > Wis > Int > Cha
66-70 Rogue Dex > Int > Con > Cha > Wis > Str
71-75 Ninja Cha > Dex > Int > Con > Wis > Str
76-80 Oracle Wis > Str > Con > Cha > Dex > Int
81-85 Samurai Cha > Str > Con > Dex > Wis > Int
86-90 Sorcerer Cha > Dex > Con > Wis > Int > Str
91-95 Witch Int > Dex > Con > Wis > Cha > Str
96-100 Wizard Int > Dex > Con > Wis > Cha > Str

Alignment

Roll twice on the following table. Once for the Law-Chaos axis, once for the Good-Evil axis. Depending on your class, one or both parts of your alignment might be pre-determined. All traits are drawn from Utimate Campaign.

General Random Alignment
d6 Law-Chaos Good-Evil
1-2 Lawful Good
3-4 Neutral Neutral
5-6 Chaotic Evil
Druid Random Alignment
d10 Alignment
1-2 Neutral Good
3-4 Lawful Neutral
5-6 True Neutral
7-8 Chaotic Neutral
9-10 Neutral Evil

Traits

The table below lists traits of the four basic trait types in priority order appropriate to each class. While two traits is normal, some campaigns allow more or fewer. Roll random traits as needed for your campaign. Racial traits have been ommitted. If you want even more randomness, roll a d4 to select which trait type to use.

Trait Types by Class
Class Trait 1 Trait 2 Trait 3 Trait 4
Alchemist Magic Combat Social Faith
Barbarian Combat Social Faith Magic
Bard Social Combat Magic Faith
Cavalier Combat Social Faith Magic
Cleric Faith Magic Combat Social
Druid Faith Magic Combat Social
Fighter Combat Faith Social Magic
Gunslinger Combat Social Faith Magic
Magus Magic Combat Social Faith
Inquisitor Combat Faith Social Magic
Monk Combat Faith Social Magic
Paladin Faith Combat Social Magic
Ranger Combat Social Faith Magic
Rogue Combat Social Magic Faith
Ninja Combat Social Magic Faith
Oracle Faith Magic Social Combat
Samurai Combat Social Faith Magic
Sorcerer Magic Social Faith Combat
Witch Magic Faith Social Combat
Wizard Magic Faith Social Combat

The table below shows traits selected from the Ultimate Campaign traits so that your traits will always be beneficial. The traits may not be particularly exciting, but they are guranteed to benefit any character regardless of race, class, or build.

Random Traits
d12 Combat Traits d6 Faith Traits Magic Traits Social Traits
1 Anatomist 1 Blessed Focused Burn Grief-Filled
2 Armor Expert 2 Focused Disciple Greater Purpose Life of Toil
3 Axe to Grind 3 Indomitable Faith Magical Talent Merchant
4 Bloodthirsty 4 Inspired Possessed Rich Parents
5 Courageous 5 Oathbound Skeptic Seeker
6 Deft Dodger 6 Reincarnated Worldly Unintentional Linguist
7 Dirty Fighter
8 Indelible Ire
9 Killer
10 Reactionary
11 Resilient
12 Tactician

Religion

Unfortunately, there isn't a good way to randomly determine a character's deity since I can't guess what setting or pantheon you use. If it matters, just say that your character is agnostic and prefers not to discuss his religious beliefes with other people. If you're a Cleric or a Paladin, you can just worship your alignment.

Equipment

Ultimate Equipment provides class kits which include several useful adventuring items (bedrolls, rope, torches, etc.) based on your class. These are fantastic starting points, and are used as the basis of the starting packages listed below. Each class entry lists the starting gold values (both the dice values and the average).

You can choose to roll for gold, take the average gold, or take the items and gold listed in the class entry. If you want to get playing as fast as possible, I recommend using the listed starting package. If you prefer to buy your own items, either roll for gold or take the average, then purchase items as normal.

Details

Many of the specifics of your character's appearance can be randomized.

Gender

Flip a coin.

Age, Height, and Weight

Generate your character's age, height, and weight based on the tables on the Paizo SRD.

Distinguishing Trait

Not to be confused with mechanical Traits, distinguishing traits are features which help to set your character's appearance and personality apart from everyone else in the world.

Random Distinguishing Traits
d% Distinguishing Trait
01 Distinctive scar
02 Missing tooth
03 Missing finger
04 Bad breath
05 Strong body odor
06 Pleasant smelling (perfumed)
07 Sweaty
08 Hands shake
09 Unusual eye color
10 Hacking cough
11 Sneezes and sniffles
12 Particularly low voice
13 Particularly high voice
14 Slurs words
15 Lisps
16 Stutters
17 Enunciates very clearly
18 Speaks loudly
19 Whispers
20 Hard of hearing
21 Tattoo
22 Birthmark
23 Unusual skin color
24 Bald
25 Particularly long hair
26 Strange sense of humor
27 Unusual hair color
28 Walks with a limp
29 Distinctive jewelry
30 Wears flamboyant or outlandish clothes
31 Underdressed
32 Overdressed
33 Nervous eye twitch
34 Fiddles and fidgets nervously
35 Whistles a lot
36 Sings a lot
37 Flips a coin
38 Good posture
39 Stooped back
40 Tall
41 Short
42 Thin
43 Fat
44 Visible wounds or sores
45 Squints
46 Stares off into distance
47 Frequently chewing something
48 Dirty and unkempt
49 Clean
50 Distinctive nose
51 Selfish
52 Obsequious
53 Drowsy
54 Bookish
55 Observant
56 Not very observant
57 Overly critical
58 Passionate artist or art lover
59 Passionate hobbyist (fishing, hunting, gaming, animals, etc.)
60 Collector (books, trophies, coins, weapons, etc.)
61 Skinflint
62 Spendthrift
63 Pessimist
64 Optimist
65 Drunkard
66 Teetotaler
67 Well mannered
68 Rude
69 Jumpy
70 Foppish
71 Overbearing
72 Aloof
73 Proud
74 Individualist
75 Conformist
76 Hot tempered
77 Even tempered
78 Neurotic
79 Jealous
80 Brave
81 Cowardly
82 Careless
83 Curious
84 Truthful
85 Liar
86 Lazy
87 Energetic
88 Reverent or pious
89 Irreverent or irreligious
90 Strong opinions on politics or morals
91 Moody
92 Cruel
93 Uses flowery speech or long words
94 Uses the same phrases over and over
95 Sexist, racist, or otherwise prejudiced
96 Fascinated by magic
97 Distrustful of magic
98 Prefers members of one class over all others
99 Jokester
100 No sense of humor

Background

No person exists in a vacuum. Everyone has parents, and everyone came from somewhere. Ultimate Campaign introduced a fantastic Background Generator which you can use to randomly generate your character's background.

If you don't want to do this part manually, use my Pathfinder Background Generator. It's not 100% complete, but it will save you a lot of time.

Personality

The concept of Jungian Archetypes has been used as a way to interpret literature for a long time, certainly longer than I have been reading. Various interpretations and iterations on these archetypes exist, but I stumbled on my favorite example at the Seattle EMP's Fantasy exhibit. Despite a lack of any actual explanation, the poster provides some fantastic concepts for your character's personality and role in the game's story.

Because I couldn't find any sort of official explanations for these archetypes, I have taken some liberties to define broad personality concepts for each archetype. If you have already rolled your character's other details, you may find that your personality does not mesh well with the rest of your character. You may take this as a challenge, but in some cases you may wish to reroll if you can't find a way to make things work. Many of the personality archetypes are also gender-specific (such as the Iron Maiden). If you are not happy being constrained to a gender, you may take this as a challenge to interpret the archetype as a different gender.

Want an even more interesting personality? Try rolling twice and combining the results.

Random Character Personality Archetype
d20 Archetype Description
1 The Mystic Warrior The Mystic Warrior is a warrior with some sort of special power. They might understand and wield the power, or the power might be the influence of some otherworldly force that the character cannot control.

Class Suggestions: Bloodrager, Cleric, Magus, Oracle, Ranger, Shaman, Warpriest

2 The Maiden Warrior The Maiden Warrior is typically a woman with historically female traits and interests who takes up arms to tackle some challenge or enemy. The Maiden Warrior falls somewhere between the Iron Woman and the Unlikely Hero. The Maiden Warrior is all about breaking out of tradition gender and personality roles, so don't feel required to play a female character. Instead, your character might be a peaceful homebody who enjoys cooking, gardening, and needlepoint, but has an untapped talent for fencing. The Maiden Warrior should generally be a class which uses light armor and Dexterity instead of a class which depends on heavy armor and Strength.

Class Suggestions: Any

3 The Knight The iconic warrior hero, the Knight is honorable, strong, true. Many Lawful-Good characters work as the Knight, but the Knight isn't necessarily good. The Knight is typically Lawful-Good-aligned, but an Evil-aligned knight with a strict code of conduct makes just as much sense.

Class Suggestions: Cavalier, Cleric, Fighter, Monk, Paladin, Samurai, Warpriest

4 The Barbarian The Barbarian is a wild warrior, perhaps from a distant and uncivilized land, but nearly always more in tune with nature and the wilderness than most characters. Don't feel obligated to play the Barbarian class, though this is an obvious and perfectly acceptable choice. The Barbarian is typically Chaotic-aligned.

Class Suggestions: Barbarian, Bloodrager, Druid, Shaman, Ranger

5 The Trickster The Trickster is a clever and creative character. They might see odd solutions which other characters don't, and they rarely face foes head-on. Any character with a talent for stealth, trickery, and deception can make a good trickster. The Trickster and the Shadow are easy to confuse, but where the Shadow is more devious and subtle, the Trickster is typically more flashy and in-your-face. The Trickster is typically Chaotic-aligned.

Class Suggestions: Alchemist, Bard, Fighter, Gunslinger, Ninja, Rogue, Swashbuckler, Wizard (Especially Illusionists)

6 The Earth Shaker The key component of the Earth Shaker is their significance. Wherever the Earth Shaker goes, their presence has significant and lasting effects. An evil Earth Shaker might leave a path of destruction and chaos, while a good Earth Shaker might bring peace and prosperity as an indirect result of their actions.

Class Suggestions: Any

7 The Wise Wizard The Wise Wizard isn't necessarily a Wizard. Instead, they are defined by their characteristic wisdom, experience, and knowledge. Wise Wizards are often well traveled, but in lieu of real-world experience might be particularly intuitive, clever, or just very well-read. Wise Wizards nearly always have magical abilities, and are typically defined by high Intelligence and/or Wisdom.

Class Suggestions: Arcanist, Bard, Cleric, Druid, Magus, Oracle, Wizard

8 The Warbringer The Warbringer brings war, for good or for ill, but typically for ill. Whatever their intentions, the Warbringer sees violence as a viable and likely course of action to achieve their goals.

Class Suggestions: Antipaladin, Barbarian, Cavalier, Fighter, Samurai

9 The Shadow The Shadow is subtle, clever, and dangerous. They typically work behind the scenes or at the edge of sight, and prefer not to draw attention to themselves. The Shadow is typically a stealth character, and often chooses to retreat from direct conversation.

Class Suggestions: Bard, Monk, Ninja, Ranger, Rogue

10 The Anti-Hero Where the Knight is an honorable, stand-up guy, the Anti-Hero is rough around the edges, and typically has notable and defining character flaws. The Anti-Hero is rarely Good-aligned, but typically does good deeds either out of necessity or out of desire to be a better person.

Class Suggestions: Any

11 The Witch The Witch is a magic-user with strange magical powers which force them to the fringes of society. The Witch's neighbors might be afraid of magic in general, or the Witch might derive their powers from horrific sources like demons or other horrific extraplanar beings. The Witch is typically non-Lawful, and might be non-Good, but this depends largely on the feelings of the society in whcih the Witch lives.

Class Suggestions: Alchemist, Arcanist, Druid, Shaman, Sorcerer, Witch, Wizard

12 The Rogue The Rogue is a loose cannon who lives by their own rules. The Rogue can often also be defined as some combination of the Trickster, the Shadow, and the Anti-Hero. The Rogue is often charming with a heart of gold, but may be crass, rebellious, or otherwise unruly. The Rogue is almost never Lawful-aligned.

Class Suggestions: Alchemist, Bard, Fighter, Gunslinger, Ninja, Rogue, Swashbuckler

13 The Damsel The Damsel is not always in distress, but is typically a soft, gentle, and kind character. The Damsel is never a front-line character, and is generally not violent by nature. The Damsel is nearly always Good-aligned.

Class Suggestions: Bard, Cleric, Oracle, Rogue, Shaman

14 The Unlikely Hero The Unlikely Hero was in the right place at the right time, and has been swept up by events and forced into a life of heroism. The Unlikely hero typically has no formal training at the beginning of their journey, and nearly always comes from humble beginnings. The Unlikely Hero is nearly always Good-aligned.

Class Suggestions: Barbarian, Fighter, Ranger, Rogue

15 The Iron Woman The Iron Woman is a hard, but beautiful woman. In many examples, she struggles against the limitations of her gender (think Cercei Lanister from Game of Thrones), but is fiercely determined, and often ruthless. The Iron Woman shares many traits with the Maiden Warrior, but is typically no more combative than the Damsel. The Iron Woman is rarely Good-aligned, but even good people must sometimes be ruthless, devious, and strict.

Class Suggestions: Alchemist, Bard, Cleric, Oracle, Shaman, Sorcerer, Witch, Wizard

16 The Companion The Companion is often called the Sidekick in many interpretations of character archetypes, but the Companion is more than that. The Companion is a loyal friend, a faithful companion, and an ever-present source of support. The Companion is everyone's best friend, and can often be the glue which holds the party together.

Class Suggestions: Any

17 The Magical Prodigy Possessing a growing control of some powerful magical ability, the Magical Prodigy is defined by their magic. More than just your average Wizard, the Magical Prodigy is impressively capable with magic, often beyond the skill of their peers and occasionally beyond the skill of their superiors.

Class Suggestions: Arcanist, Sorcerer, Wizard

18 The Fool The Fool might provide comedy relief, or they might simply see their own lives as an absurd affair hardly worth taking seriously. The Fool is nearly always Chaotic-aligned.

Class Suggestions: Any (Though Bard and Rogue seem likely)

19 The Mystic The Mystic is a source of wisdom, inspiration, and inspiration which stretches beyond the mortal realm. The Mystic often possesses powerful Divination abilities, and can provide all sorts of information and guidance which is otherwise unattainable. The Mystic is often cryptic, but is rarely unhelpful, and almost never wrong.

Class Suggestions: Cleric, Druid, Oracle, Shaman, Sorcerer, Wizard (Expecially Diviners)

20 The Hero's Muse When the Knight asks "why I am I doing this?", the Hero's Muse either has the answer or is the answer. The Hero's Muse is a motivating force for the party, and might set the plot direction for the campaign.

Class Suggestions: Any

Example

Our character is a female Half-Elf Cavalier. She is Lawful-Good, but has a jealous personality, and is a Warbringer. This could mean any number of things, but as an example we could say that this character is a noble-born soldier with an older sibling who is the subject of our character's jealous urges. In order to distinguish herself and to move out from her sibling's shadow, she wants to raise an army to pacify some great threat to her homeland. However, despite her nominally good intentions, the reality of war may bear horrible consequences for her countrymen.