The DnD Rogue is a ton of fun to play and covers a lot of character fantasies, but most of those will center on being quick, clever, and some variety of mischievous.
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The D and D rogue is one of the simplest
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characters to build. The core of the
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class is fairly simple to understand.
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And while they do have a lot of buttons
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to push and they interact with the game
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in a lot of ways, understanding and
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playing and building the core of the
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class is pretty simple. Like most
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characters, you're going to start from
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your ability scores. Focus on dexterity
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first. Dump strength. Raise constitution
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as much as you feel like you need. I
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generally consider 14 a safe spot. And
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then depending on your choice of
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subclass, intelligence, wisdom, or
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charisma. For subasses like the thief,
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it really doesn't matter. So you can
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pick whichever one suits the skills that
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you want to focus on. For arcane
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trickster, you need intelligence. For
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some of the subasses, especially a
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couple of the 2014 ones, you might need
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high wisdom. If you don't know what to
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pick, go for wisdom to boost your wisdom
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saves and to boost your perception
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skills. Very important. As a rogue,
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you'll get expertise in a few skills,
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which lets you be really, really good at
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a couple of things. If your party needs
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you to be sneaky, focus on stealth,
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slight of hand, and perception. If you
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are going to be your party's face, you
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want a little bit of charisma, and then
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you can put expertise into persuasion,
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deception, intimidation, maybe insight,
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whatever you think will work best for
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your character. Your tactics are
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generally pretty simple. Most of your
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damage is coming from sneak attack. So,
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it's really important that you manage to
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deliver sneak attack on your turn. And
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the best way to ensure that you do that
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is to make two attack rolls. Like you
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always want to be rolling at least two
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d20s when you attack. So you can get
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that either by getting advantage or by
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using two weapon fighting and just
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attacking with two weapons. If you're
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using two weapon fighting, you want to
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go for a vex weapon like a shortsword
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and then a nick weapon like a dagger so
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that you can make those two attacks all
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during your action and still leave your
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bonus action for cunning action when you
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get it at level two. I'm saying action a
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lot. You're going to get used to it. If
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you're fighting at range, a weapon like
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a short bow is a great choice because of
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the Vex mastery. But honestly, you don't
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really need Vex because you're going to
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be hiding with cunning action basically
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every round. So instead, consider
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something with a different weapon
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mastery, like a crossbow for the push
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mastery. In general, your tactics in
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combat stay fairly simple for most of
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your career unless you go for like
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arcane trickster and you have to mix in
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spellcasting, but it's going to be a lot
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of like look for an opportunity to sneak
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attack, deliver, sneak attack, move to
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safety. Uncanny dodge adds some
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durability eventually, but you are not
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nearly as durable as a fighter. So, you
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really need to avoid taking those big
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hits as much as you possibly can. But
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look for opportunities to deal a ton of
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damage to vulnerable targets. Look for
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opportunities to eliminate major threats
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in combat, and you'll do really well
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both inside and out of combat.
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