Daggerheart’s linear damage die scaling is a great solution to balance martials and casters in a dungeon fantasy TTRPG
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Something that Daggerheart does
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differently from Dn D is the way that
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they handle damage scaling as characters
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advance. In Daggerheart, your damage die
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for your attacks is usually based on
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what weapon you're using, and you roll
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additional dice as your proficiency
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increases. Proficiency is a stat that
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will increase automatically on its own,
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but you can also choose to improve it
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further as you advance. So, it can it
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starts at one, it can go up to six, and
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you can buff it a little past that with
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temporary effects. And then you roll a
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number of damage dice equal to your
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proficiency when you make attacks. So if
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you have a d4 weapon and four
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proficiency, you roll 4d4. If you have a
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d8 weapon and two proficiency, you roll
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2d8. Marshall characters will generally
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have higher damage dice on their
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weapons. So their attacks will generally
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do more damage than casters. But casters
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generally have like wider ranges of
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effects that they can do with their
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class abilities, with the cards that
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that you get as you advance. So, just
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looking at like the wizard and the
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warrior as examples, the warrior has a
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lot of cards that have like a single
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effect or they might be passives, but
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they're generally going to use bigger
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weapons and better armor than the
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wizard, whereas the wizard, a lot of
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their cards have multiple effects on
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them. So, you can do more things
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depending on your choices. So, you're
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trading the the raw mathematical damage
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potential of the warrior for a ton of
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versatility and differing capabilities.
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And honestly, that's a really great way
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to balance characters between marshals
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and casters. So, we don't have that huge
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capability divide between marshall
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characters and spellcasters that we do
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in Dn D and older versions of
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Pathfinder. I'm never going to lie to
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folks and say that Daggerheart is
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balanced. It's It tries, but it falls
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apart pretty quickly if you try and
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optimize things. But honestly, I think
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they did do a really good job of keeping
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the class balance roughly equal, so it
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always feels satisfying to play your
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character, even if like I'm the only
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marshall character in a party full of
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spellcasters.
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