Circle Magic: Safeguard. It’s not super exciting, but it makes it safe to Fireball your own party, which is great!
#dnd #dnd5e #2024dnd #characteroptimization
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I also enjoy occasionally torturing my
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DMs with what I'm capable of. Let's talk
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about the safeguard option on circle
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spells. This is the one that lets you
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carve out safe spaces in an area of
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effect. If you're familiar with careful
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spell like the the evoker feature and
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also I think there's a sorcerer
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metamagic. I'm drawing a blank right
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now, but it's basically the same thing
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except instead of targeting specific
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creatures, you target specific spaces.
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So you can just carve out a little space
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for you and your friends to walk around
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in the middle of uh say hunger of Hadar
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or Sickening Radiance or whatever else.
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It makes those big area control spells,
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those big AoE's completely safe to use
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with your party right there, which
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invalidates a lot of ways that a DM can
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handle spellcasters. like intermingling
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enemies and allies so that you have to
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worry about friendly fire forces
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spellcasters to make careful decisions
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to choose their spells more precisely
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instead of just being like eh problem
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fireball. So safeguard largely removes
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that drawback. You do still need a
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secondary cer to spend an action to
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support it, but even then like that's
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probably worth it in a lot of cases if
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your party is all spellcasters. Like you
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can carve out safe spaces for everyone
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in the party, no problem. Or if you need
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to conserve actions or anything like
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that, just have everyone throw
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themselves prone in one space cuz any
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number of prone creatures can be in the
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same space. You could use this to do
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silly things like I cast sickening
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radiance or hunger of Hadar into the
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room and carve myself a safe path to the
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door on the other side. This one is very
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much only limited by your imagination
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and how creative you are with it in any
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given situation. It's maybe not as crazy
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broken as the other options, but it is
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still very powerful.
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