Sorcerer King Patron Warlock in the new DnD Unearthed Arcana! Your boss might be an absolute monster, but your features are pretty great!
#dmd #dmd5e #2024dnd #unearthedarcana #warlock
Show More Show Less View Video Transcript
0:00
Unearthed Darkana apocalyptic subclasses
0:02
brings us the sorcerer king patron for
0:05
the warlock. So we got the defiled
0:07
sorcerer subclass. So like those are the
0:09
sorcerers that become the sorcerer
0:11
kings. This is a warlock who serves a
0:13
sorcerer king and gets their magical
0:15
powers from them. And it is about being
0:18
tyrannical and commanding and oppressive
0:21
like th this feels very evil at the very
0:24
least like you are serving a massively
0:26
evil and self-serving entity of some
0:29
kind. Uh the spells and the features let
0:33
you command other creatures and frighten
0:35
them and dominate their actions. So like
0:38
it it's very much a like evil offensive
0:41
focused subclass. Very cool. Um, you get
0:45
the ability to cast command for free a
0:48
few times per day equal to your charisma
0:49
modifier. And then the capstone feature
0:51
on the subclass is just absolutely
0:54
perfect. On top of the subclass
0:56
features, you can when you cast command,
0:59
you can target an additional creature,
1:00
which is already great because like you
1:01
get the free castings per day, but those
1:03
are always at the lowest spell level,
1:04
which means one target. So now those are
1:06
two targets. And in addition to that,
1:09
creatures that are frightened by you
1:11
automatically fail their saving throw
1:13
against you casting command. You have a
1:16
bunch of options to make creatures
1:18
scared, including the fear spell. You
1:21
get a subclass feature when you cast a
1:22
spell with a pack magic slot. Creatures
1:24
in in an aura around you, you can choose
1:26
either make them frightened or give them
1:28
advantage on attack. So like buff your
1:30
allies, debuff your enemies. So you do
1:32
that and then you hit them with command
1:34
and they auto fail the saving throw.
1:36
like command them to drop their weapons,
1:38
command them to run away, whatever you
1:40
like. But like whole subclass just feels
1:42
like it works super well together. All
1:45
of the subclass features complement each
1:47
other very nicely. The theme is
1:49
fantastic. And this really does feel
1:52
like a a lieutenant or an ambitious
1:55
servant to a powerful evil king who's
1:59
like leeching off of whatever scraps of
2:01
power the sorcerer king is willing to
2:03
give them. Like I think they pretty much
2:05
nailed this one. My one gripe, the 10th
2:07
level feature, vindictive rebuke. Um, as
2:09
a reaction, an attack that hits you, you
2:11
can force it to roll and if they fail
2:14
because of the reroll, they take some
2:15
psychic damage. It makes sense
2:17
mechanically, like standing on its own,
2:18
it's a great feature. I love it, but it
2:21
it just doesn't feel like it fits as
2:23
well with the rest of the subclass for
2:25
some reason. everything else seems so
2:27
like tightly intertwined and builds upon
2:30
itself. And this one feels like you
2:32
could pull it out of the subclass and
2:34
lose almost nothing. So, they probably
2:37
just need to give that one another like
2:38
conceptual look and figure out how to
2:40
tie it into the rest of the subclass
2:41
features and then I would be absolutely
2:43
thrilled. Like this is a really really
2:45
cool subclass. Great theme, great
2:47
mechanics, awesome. I'm absolutely
2:50
thrilled. Uh I'd love to hear your
2:52
thoughts. So, let me know in the
2:53
comments.
#Games
#Roleplaying Games
#Roleplaying Games
#Table Games

