Circle Magic option 2: Distribute. This lets you pass Concentration off to someone else, allowing a single caster to run multiple Concentration spells at the same time.
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Let's break circle spells some more. The
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next option in the list is distribute.
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This is the one that lets you share
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concentration with your secondary
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casters. So, what you do is you cast a
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concentration spell. All of your
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secondary casters spend an action to
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contribute. And as long as anyone in the
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circle maintains concentration, the
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spell doesn't end. So, this is a great
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way to hand off concentration to someone
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who is more likely to maintain
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concentration on a spell. In combat,
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this is really useful for powerful
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concentration spells like Spirit
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Guardians or Yolanda's Regal Presence,
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where the caster is going to cast the
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spell and then go put themselves in
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melee where they're likely to have
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concentration broken. Ideally, whoever
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is maintaining concentration for you
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should just like leave the room to keep
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concentration perfectly safe, but that's
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that's not really realistic in a a
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situation where we're actually playing.
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If you have secondary caster NPCs, like
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they're the obvious abuse case here. You
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can use them to maintain concentration
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on your long running concentration
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spells and they can stay like all the
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way back back at camp while you run
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spirit guardians through an entire
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dungeon. You're probably not going to
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get away with that in a real game
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though. But even in a real game, like if
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you have a paladin, you can use
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distribute with them, have them maintain
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concentration with you. They've got of
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protection. They've got good
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constitution. They're not going to use
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their concentration spells. Their spell
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slots are for divine smite. Let them
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have their fun that way. But that lets
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you maintain concentration on your big
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important spells much more easily, which
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makes it much harder for the DM to then
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break your concentration and end those
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spells. So, it puts spellcasters at a
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significant advantage, and it makes
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those concentration spells dramatically
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more impactful. If you're looking for
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like a really kind of crazy abuse case,
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get a divine soul sorcerer in a party of
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four characters. The divine soul
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sorcerer casts spirit guardians and
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passes concentration off to somebody
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else. They cast fly, pass concentration
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off to somebody else. They cast silence
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on themselves, pass concentration off to
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somebody else, and then you subtle spell
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with the circle spell casting option
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that lets you extend the duration of
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spells. So, one of your allies will have
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to spend one level one spell slot, but
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then you add an hour to the duration of
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improved invisibility. So, you're now
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invisible, perfectly silent, flying, and
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you have spirit guardians running.
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You're basically unstoppable, and you
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just blender ball your way through any
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challenge in front of you. Almost
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unstoppable.
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