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imagine in a D&D world an order of
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paladins that are generally lowlevel but
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they find a holy avenger now a holy
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avenger is a legendary rarity magic item
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plus three to attack and damage plus
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2d10 damage to undead and fiends you and
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allies within 10 ft have advantage on
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saving throws against magic this is a
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pretty great magic item and in previous
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editions it could also dispel magic at
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will which is fantastically useful now
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imagine a order of paladins maybe
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they're like maximum third or fourth
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level who stumble upon this awesome
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fantastically powerful magic item what
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do they do with it now because it's so
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powerful the biggest impact that those
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paladins can reasonably have on the
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world is just to keep that sword in play
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keep it actively fighting undead fiends
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other monsters as often and as quickly
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possible now a single adventurer can
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only do so much in a single day so that
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leads these paladins to create
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essentially a rotating roster of who is
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holding the sword at any given time so a
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single adventurer might go out for a
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couple of hours burn through their hit
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dice wear themselves out pass the sword
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off to the next person in the order and
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it's then their turn they attune they do
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some adventuring they come back and
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trade the sword off to the next person
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and that that would create a really
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interesting roster of NPCs your players
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might come across this order of paladins
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who are fighting way above their weight
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way above their capability simply by
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virtue of having this one magic item and
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putting it to use in a clever