0:00
Oh, this one's easy. What is the most
0:01
underrated D&D spell? It's Jim's magic
0:05
missile out of the Acquisitions
0:06
Incorporated supplement. If you're not
0:08
familiar, Jim's magic missile is
0:10
effectively magic missile with a twist
0:12
on it. So, instead of automatically
0:14
hitting and dealing damage, you make
0:15
attack rolls for each of the missiles.
0:17
It scales at the same rate, so you get
0:19
an extra missile per spell level above
0:21
one. You get three missiles by default.
0:23
They each deal 2d4 damage. And that's
0:25
fantastic. Like, that is a ton of
0:27
damage. uh if you can hit reliably, if
0:30
you have advantage, whatever, you're
0:32
going to do considerably more damage
0:34
than you would with magic missile. And
0:36
because it's it's an attack, it will
0:39
apply on hit damage bonuses from things
0:41
like hex or hunter's mark or conjur
0:44
minor elementals. So like all the combos
0:46
that folks are like, "Oh, this is crazy.
0:48
If you do it with with scorching rays,"
0:50
it's like, "No, man. Do it with Jim's
0:52
magic missile. You get one more attack."
0:54
Now, the spell does have one kind of
0:58
important drawback. Uh, if you roll a
1:01
natural one on any of the attack rolls,
1:04
all of the missiles blow up in your face
1:07
and you take all of the damage. That's
1:09
kind of a big deal. That's a lot of
1:11
damage that you could be dealing to
1:12
yourself, but it's very easily
1:14
mitigated. If you have an advantage,
1:16
you've got a 1 in400 chance of rolling a
1:19
natural one on any of those attacks. So,
1:21
like if you pop out from being hidden,
1:22
if you're invisible, anything like that,
1:25
you're fine. Even better, if you're a
1:27
halfling, that's basically impossible.
1:30
Like a halfling rolling a natural one on
1:33
attack with advantage happens 1 in 8,000
1:37
times. You could roll your entire life
1:41
and probably never have that happen. And
1:43
I don't mean like your character's life.
1:45
That's out of the question. I mean, your
1:47
naturalb born person in the real world
1:50
life not going to happen. So, yeah,
1:52
Jim's magic missile, uh, easily the most
1:55
underrated D and D spell in my opinion.
1:57
More people should use it. Sure, it
1:59
costs two gold pieces to cast, but gold
2:01
is worthless in 5e anyway.