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D and D's updated artificer got a new
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dreadnot armor model. So, we had the
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defender and the infiltrator, which was
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the punchy one and the sneaky one. Now,
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we have the smashy one that gets really
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big and has reach and stuff. Dreadnot is
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very cool, but honestly, it's not very
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strong. Their signature thing is their
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force smasher weapon, which allows you
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to hit a creature, and if they're
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smaller, then you push or pull them 10
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ft. Most creatures in the game are
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medium or larger, so you have to be big
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for that to apply to most things. You do
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get to make yourself large as a bonus
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action, but only a few times per day.
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And once you're through those, your
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subclass basically stops mattering. So,
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you're stuck like maximum size of large,
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and then you can cast enlarge reduce on
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yourself to get up to huge. But that's
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your bonus action and your action. And
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both of those effects only last one
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minute. So that's most likely turn one
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of a fight doing nothing but making
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yourself larger. The subclass itself
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doesn't get the ability to become huge
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until level 14. So like this very much
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is not the rune knight fighter or path
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of the giant barbarian as much as it
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tries to be. And even if you go to all
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of that work to make yourself bigger and
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get the reach and let yourself hit
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things that are now smaller than you to
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push or pull them, like what are you
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doing that's significantly better than
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just being a fighter with a push weapon?
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like what what's the point? So, overall,
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like I I I see the appeal. It's not
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great. Uh you can add in a couple of
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things here to make this interesting.
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Like, uh the sentinel feat will let you
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protect allies and take advantage of the
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expanded reach to hit creatures as an
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attack opportunity more often. But in
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most situations, enemies are going to
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get inside your reach. And once they're
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inside the safety donut, all of that
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reach becomes a liability, not an
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advantage. unless you have sentinel or
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something like that. So, there's a ton
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of stuff you have to do to make this
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useful. And best case scenario, you only
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get to use your subclass a number of
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times per day equal to your intelligence
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modifier. So, in a strenuous, lengthy
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adventuring day, you're going to run out
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of resources pretty quickly, and then
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you're basically just a dude.