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One of my favorite things about D and D
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5De is the concept of opt-in complexity.
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The core of the game itself is actually
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pretty simple. D20 add modifiers. The
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number scale is fairly small. There's
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typically not a lot of floating
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modifiers. So the the core of the game
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is fairly simple to learn. The basic
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character options, especially those in
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the free versions of the rules, are
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generally pretty easy to play and don't
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have a lot of extra moving parts that
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players need to keep track of. Think of
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like the thief rogue, the champion
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fighter. As far as things go, very
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simple, very easy to play. But at the
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same time, there are character options,
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um, complicated feats, more complicated
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subclasses, spellcasters, things that
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add additional complexity and depth to a
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character that you can choose to take if
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you want to. But the fact that the game
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supports both those simple characters,
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those simpler play styles alongside more
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complicated, more mechanically engaged
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characters means that players with very
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different preferences can sit at the
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same table and play the game in a way
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that works for them. Which means that
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fifth edition Dn D has a broader appeal