DnD’s new Cartographer Artificer starts strong, but falls apart almost immediately.
#dnd #eberron #artificer #2024dnd #dnd5e
Show More Show Less View Video Transcript
0:00
the first new artificer subclass that
0:02
we've seen since Tasha's Cauldron of
0:04
Everything. So, that's exciting. I wish
0:06
the subclass was better, but let's talk
0:08
about the cgrapher. At level three, the
0:10
cgrapher creates their map, which is
0:12
kind of their signature feature, and
0:15
they can share maps with a number of
0:16
creatures equal to their intelligence
0:18
modifier. So, it's you plus intelligence
0:20
modifier creature. The benefits are
0:22
actually pretty great. Everyone holding
0:24
a map gets plus 1d4 to their initiative
0:26
roles and creatures know each other's
0:28
location and you can cast spells on each
0:30
other even if you don't have line of
0:32
sight so long as you're still in range.
0:34
So like if there's a solid wall between
0:35
you and a friend, you can still hit them
0:37
with stuff like healing word. The map
0:39
also lets you do a whole bunch of stuff
0:40
with teleportation which builds up over
0:42
time. Like right at level three, you can
0:45
spend half of your movement to teleport
0:47
10 ft away from where you are or
0:49
teleport to a space within 5 ft of a
0:52
creature holding a map that's also
0:54
within 30 ft. There's a lot of
0:56
restrictions, but the point is you can
0:57
teleport short distances. Where things
0:59
start to go south is you gain the
1:01
ability to cast fairy fire a number of
1:03
times per day equal to your intelligence
1:05
modifier, which should tell you right
1:07
away, oh god, they're building a class
1:09
around fairy fire. Level five, you add
1:11
additional effects to fairy fire, mostly
1:13
damage from yourself. If you hit a
1:15
creature affected by your fairy fire
1:18
with a spell from the cgrapher spell
1:19
list or with an attack, they take
1:21
additional damage equal to your
1:23
intelligence. So like very very
1:26
restricted and you have to hit them with
1:28
fairy fire first and the damage bonus
1:30
isn't very big. This is a huge pain and
1:33
there's like two spells on the
1:34
ctographers spell list that deal damage
1:36
like guiding bolt and mind spike. Great.
1:39
Also, you can't lose concentration on
1:41
fairy fire for taking damage, which
1:43
like, yes, sure, but it's a level one
1:45
spell, guys. Come on. At level 9, when
1:48
you use flash of genius, you can cause a
1:50
creature to teleport 30 ft as a
1:52
reaction. And then at level 15, the
1:54
subclass capstone lets creatures instead
1:57
of falling to zero hit points, destroy
1:59
their map and teleport to another
2:01
creature holding the map. And finally,
2:04
you get to cast find the path once per
2:06
day without a spell slot. Except find
2:08
the path sucks in 5v. To recap, you get
2:12
an initiative bonus, which is pretty
2:14
great. You get to target allies through
2:16
cover, assuming they're still within
2:18
range with spells. Pretty great. You can
2:21
do a bunch of short-range teleportation.
2:23
Sure. Okay. And you get to care a whole
2:27
lot about fairy fire, which is a level
2:29
one concentration spell. Like, we're
2:31
we're having this issue with rangers. We
2:34
don't need this on artificer. And the
2:36
difference between artificer and ranger
2:38
is the artificer actually has other good
2:41
concentration spells to care about. So
2:43
like just the whole subclass boils down
2:46
to misty step. Honestly like if you want
2:49
the initiative bonus play her gone. If
2:51
you want the teleportation play an
2:53
eludin or something like this just isn't
2:56
doing it for me. like this. It's not a
2:58
good subclass.
#Games
#Roleplaying Games
#Roleplaying Games
#Table Games

