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More D and D multiclass combos. We've
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got an easy one today. Artificer wizard,
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especially scribes wizard, which is a
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personal favorite. Both of these classes
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are intelligence-based, which means
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we're building entirely around
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intelligence. I'm assuming 2014 rules
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since artificer and scribes wizard
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haven't been updated for 2024 yet, but
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doesn't change a whole lot. So
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regardless of which class you want to
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focus on, I would start with one level
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in artificer for proficiency and
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constitution saves because being able to
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maintain concentration better is so
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impactful for a spell full spellcaster.
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The multiclass dip into artificer rounds
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up, which means your spell slot
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advancement isn't hurt by that one
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level. You will prepare prepare spells
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one level behind a full spellcaster, but
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that's perfectly fine. Artificers also
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get cure wounds at level one, which
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wizards don't. So, you have a little bit
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of healing potential in there, which is
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useful. If you go a little further, get
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a subclass. You could go for alchemist
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to get healing word if that's a thing
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you feel like you need, but you really
1:00
don't. Personally, I would focus more on
1:03
scribes wizard here. So, you've got that
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one level of artificer to make yourself
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a little more tanky. If you go for two
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levels, you get infused items. You can
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buff your armor, buff a shield. You
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could get a wand of the war mage so that
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you get plus one on spell attack rolls
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which useful if you're going to rely on
1:19
like scorching ray and cantrips a lot.
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So like you can get a lot of value there
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for not a lot of levels. And then
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definitely from there I would say go all
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in on scribes wizard. Like it is a very
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very powerful subclass. Wizards are
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already really good and the order of
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scribes is the wizard of wizards. It's
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real good. And adding that additional
1:40
durability from the artificer closes one
1:43
of your biggest defensive gaps. Anyway,
1:45
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