2014 DnD 5e DRUIDS Levels 1 - 4 - Druidic is just Elvish for Hipsters - RPGBOT.Podcast S4E73
Dec 15, 2025
In this episode of the RPGBOT.Podcast, we discuss druids in Dungeons & Dragons 5th edition, covering topics such as race and ability scores, proficiencies, class features, spellcasting, and the role of druids as controllers in combat. We also break down the different Druid subclasses and their features and express our opinions on each subclass and provide insights into their strengths and weaknesses.
This episode originally aired on Jun 30, 2024, and we're currently working to upload our episode backlog. For the latest from the RPGBOT.Podcast, find us in your favorite podcatcher.
Full show notes for this episode are available on RPGBOT.net: https://rpgbot.net/druids-levels-1-4-druidic-is-just-elvish-for-hipsters-rpgbot-podcast-s4e73/
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0:00
Last time that I'm picking up a table
0:01
off the side of the road.
0:05
>> Don't just come in there with an
0:07
complete nonsequittor, sir. Act like you
0:09
were finishing a pineapple story.
0:13
>> Hey folks, how's it going?
0:14
>> Hey, I just got that 20.
0:16
>> Hey.
0:18
>> All right, you have to start the podcast
0:19
then. I think that's how that goes.
0:21
>> No, you you can't you can't make me. You
0:24
can't make me.
0:25
>> But I could ask you to do a describe
0:27
rating.
0:28
>> Oh, yeah. Do we have a describe rating?
0:30
>> Yeah,
0:30
>> stop. Yep.
0:31
>> I could also just do it because you won.
0:33
>> No, I'll do it. It's fine.
0:35
>> Okay. I'll like it when you do the
0:36
voices.
0:37
>> Okay. I don't know what voice I'm doing
0:38
here. Let me just
0:40
>> Wait, is is closet in the chat? All
0:42
right. Never mind. I'm not going to ask
0:43
you to do a Scottish accent. Okay.
0:46
>> Uh, I'm out of ideas.
0:48
>> Yeah, Quaset is in the chat. Yeah. No,
0:50
I'm not going to do a Scottish accent
0:52
with Quasa in the chat. That's
0:54
>> not happening.
0:55
>> Do you but like dwarfish. That'd be
0:58
exciting.
1:00
>> I could just do a very bad Scottish
1:02
accent lead into it.
1:04
>> Yeah.
1:04
>> Oh, look at the wild dwarf. That was
1:06
terrible.
1:09
>> That That was rough.
1:11
>> Yeah. No, I I will admit that Scottish
1:14
is not my forte. You know what? I'm
1:17
going to lean into what I was planning
1:19
on doing with Druids anyway and make
1:21
this a Midwestern vibe.
1:23
>> I don't care. I don't care if I don't
1:25
care if I offend Midwesterners because
1:26
they're all delightful people.
1:29
>> Thank you, sir.
1:31
>> Not you. You're not a Midwestern.
1:33
>> It's fair.
1:33
>> You're just a transplant.
1:35
>> That's true. Mhm.
1:38
>> Oh, yeah. Don't you know they are? The
1:40
wildl lookinging dwarfs stand stout and
1:42
strong. Their bark brown hair stre with
1:45
silver and braided with vibrant green
1:47
plant life. They lean on a gnarled staff
1:50
of oak engraved with strange symbols.
1:53
Ooh. Wrapped in leather and topped with
1:55
a springrig of holly, garbled in
1:58
wellworn leather armor, a vine rope belt
2:01
laden with pouches of herbs, a knife,
2:04
and small sickle for harvesting shrubs
2:07
and moss and the like hangs loosely
2:10
around his hips. They move slowly,
2:13
purposefully, and their emerald eyes
2:15
shine with just a little bit of sedued
2:19
wisdom. This horrible scene that is now
2:22
over called Elm here, Mossbeard, the
2:25
hill dwarf circle of the land druid. It
2:28
was brought to you by Describe. Visit
2:31
describe.com/rpgbot
2:33
and use coupon code RPGbot 5 to get 5%
2:36
off your first subscription payment. And
2:38
yes, I am I apologize to my Midwestern
2:41
friends everywhere.
2:42
>> Yeah, I I I love the It's like they have
2:44
a new advertising slogan. It's like we
2:46
can write it for you, we can't read it
2:47
for you.
2:50
No, actually I thought that was
2:51
delightful and I had a really good time.
2:53
>> I'm so glad that you did.
2:54
>> He's got a big of herbs. Okay.
2:56
>> Look at the Look at the cute little BBS.
2:58
>> Yep.
2:59
>> Yep. Okay. Well,
3:00
>> okay. Okay, dear.
3:02
>> I guess we ought to be doing the
3:03
podcast. All right. That was also
3:05
terrible. What's happening, Dan? Cut the
3:06
part where I sounded bad.
3:08
>> No, keep it. If I look bad, you also
3:10
have to look bad.
3:11
>> Fine, we'll do it together. We're We're
3:13
team.
3:14
>> Solidarity. Solidarity.
3:16
>> Okay. All right. I'm going to do the
3:17
thing now. Ready? Did I just hear a woo
3:19
in your house, Tyler?
3:20
>> That was my dog.
3:22
>> No, that was a
3:23
>> I thought maybe your wife I thought
3:25
maybe your wife overheard us say
3:27
solidarity and she solidarity and she
3:28
was like, "Woo!"
3:31
>> No. No. It's what the headphones are
3:33
for. No. Uh Charlie is directly above
3:36
me, so if he barks, we will be hearing
3:39
it.
3:39
>> Fair enough.
3:41
>> Charles Barkley,
3:42
>> I'm so sorry, T.
3:43
>> Okay, but also we love you.
4:08
Welcome to the RPGbot dot podcast. I'm
4:10
Reynold James and with me is Tyler
4:11
Camstra.
4:12
>> Hi everybody. And Ashi.
4:14
>> Oh, hey there. I got some nice fine
4:17
organic granola for you. And here's my
4:20
my plants and my garden that I've
4:23
harvested using my own manure. It's all
4:25
organic. Druids.
4:28
>> Yeah. Shut up, hippie.
4:37
I'm going to do this entire thing as a
4:38
manifestation of get off my lawn. Okay.
4:40
>> Yeah. Team, what's happening? What are
4:42
we doing here? Why are we
4:43
>> all right? Well,
4:44
>> I think that existential not like what
4:46
we're going to talk about.
4:46
>> Oh,
4:47
>> we're talking about druids, don't you
4:49
know?
4:49
>> Oh,
4:50
>> both existential end on this episode.
4:53
>> Perfect.
4:55
>> Yeah. Tonight we're going to talk about
4:56
optimizing 5e druids. This is one of the
5:00
last remaining classes in the 5e lineup.
5:03
We've got this, we've got barbarians,
5:06
we've got wizards. So, tonight we're
5:07
going to talk about every everybody's
5:09
favorite dirt wizards, the druid. Okay.
5:14
My name is Rain Shadow and I'm here to
5:17
bring peace to your aura.
5:20
>> She I remember early on early on in the
5:24
podcast somebody explained to me that in
5:27
previous editions of D and D like there
5:29
was only allowed to be one level eight
5:30
druid and if you wanted to become the
5:32
level eight druid or whatever level it
5:33
was you had to hunt that druid down and
5:35
kill them and I never understood that
5:38
until you just spoke cash.
5:40
>> So druids have cling on promotion.
5:42
Interesting. Do you mean my rain shadow?
5:44
>> Second edition.
5:45
>> Yeah. Look, all I'm saying is if that
5:48
character approaches me in a dark alley,
5:51
one of us is walking out of that alley
5:52
and it's not rain shadow.
5:54
>> Hey, hey, hey. I feel the energy of your
5:58
aura is way out of balance. And if you
6:00
want to take my power from me, then come
6:03
claim it, [ __ ]
6:09
Dan's going to have to censor that.
6:12
I don't care. It was worth it.
6:14
>> It was pretty funny.
6:16
>> Now I need to Now I need to make Rain
6:18
Shadow an actual character because that
6:19
is hilarious.
6:20
>> Well, the thing we're building
6:21
characters tonight. You may be trapped
6:23
for that.
6:24
>> All right.
6:25
>> Yep. I'm making Yep. That it's Canon.
6:27
I'm making Rain Shadow tonight and I may
6:29
or may not put put her in one of my
6:31
campaigns. Do you want to meet Rain
6:32
Shadow and kick her ass? Well, then join
6:34
one of my games. Shameless plug.
6:36
Shameless plug. All
6:39
right,
6:39
>> I'm getting the show notes.
6:42
>> All right, so let's jump into druids.
6:44
We're going to start where we always do,
6:46
race and ability scores. Now, the
6:48
ability scores are pretty simple. You
6:50
want wisdom cuz they're wisdom based
6:51
caster. You want dexterity and
6:53
constitution, and you want to look at
6:55
dexterity and constitution like as much
6:57
as a wizard would because druid armor
7:01
sucks. We'll get there in a minute, but
7:04
you really really need that dexterity
7:06
for your armor class. It it's it's your
7:08
only option. So, uh, don't skimp there.
7:11
Coming out of the gate at level one with
7:12
16 and dexterity, constitution, and
7:15
wisdom is usually your best bet.
7:17
Everything else is a dumb stat. Yeah, I
7:19
don't know what you're going to do with
7:20
strength. I don't know what you're going
7:20
to do with intelligence. I don't know
7:22
what you're going to do with charisma.
7:23
Having poor intelligence does mean that
7:25
you're going to be bad at the nature
7:26
skill. Shut up. You need to live.
7:28
>> Hence the rain shadow connection. You
7:31
know, the person who gets their wisdom
7:33
from the era of the universe and the
7:35
trees and the rocks, but still believes
7:37
in tarot cards and
7:40
psychic readings and that kind of stuff.
7:42
Uh, no offense if you believe in that
7:44
stuff. You do you. You are an
7:46
individual.
7:49
>> All right.
7:49
>> But you're also probably not listening
7:51
to this podcast anyway. So,
7:53
>> didn't feel sincere at all. That's
7:55
>> Look, that felt like a short form for I
7:56
don't care. There's I mean there's a lot
7:58
of overlap between people who play
8:00
tabletop RPGs and people that that
8:03
believe woo woo divination astrology all
8:07
of those things you know I try not to
8:09
>> Yeah. You can you can just tell yourself
8:11
that I'm just a hack idiot pleb who
8:14
doesn't know what the hell he's talking
8:15
about which is true 100%. I don't know
8:18
what I'm talking about most of the time.
8:20
>> But I do know what you're talking about
8:21
right now and that's druids.
8:23
>> Yes. Yes.
8:25
>> All right. Druid weapons, they're weird.
8:27
You get simple weapons, pretty
8:29
straightforward, and also scimitars.
8:31
Now, gentlemen, either of you, can you
8:34
tell me why druids are proficient with
8:36
scimitars?
8:37
>> Cuz they're decks based weapons.
8:39
>> Because they can be made of wood.
8:40
>> No.
8:41
>> Can they?
8:41
>> They can.
8:44
They They can only not wear metal armor.
8:47
They can't They can wield metal weapons.
8:50
That's stupid in terms of like that
8:52
hypocrisy. It's like, why metal armor?
8:56
Okay. So, so druids have had proficiency
8:58
in scimitars for their entire history in
9:01
Dn D. So, before the concept of finesse
9:04
weapons existed, druids could still use
9:06
scimitars. I do not know the answer. As
9:09
far as I know, there is not a good
9:11
answer. At some point, someone decided,
9:14
"Yeah, give druid scimitars. That seems
9:16
neat and it stuck." And that is like
9:18
that's the best explanation I've gotten.
9:19
It's very
9:20
>> That is not an explanation.
9:22
>> It's really not.
9:22
>> That's the opposite of an explanation.
9:24
You just I I never had this question and
9:26
now I do.
9:27
>> Uhhuh.
9:28
>> Uh maybe we'll know someday.
9:30
>> We'll ask smarter and older.
9:32
>> Let's look a druid.
9:33
>> You know, if I was to give druids a
9:35
weapon, like an iconic weapon, it
9:37
wouldn't be a scimitar. It would be No,
9:41
it would be the one thing that's missing
9:43
from 5e, which is scythes. Give them a
9:46
scythe.
9:46
>> Uh, sure. I could see it. Why not? All
9:49
right.
9:49
>> Harvesting ingredients. Scythe. That's
9:52
what sickles are for. Scythees are for
9:53
harvesting.
9:54
>> A scythe, right? But a scythe is just a
9:57
bigger sickle.
9:58
>> That's true. That's true. All right.
10:00
Armor proficiency. So, they get light
10:02
armor. They get medium armor asterisk.
10:04
And they get shields. Now, the big
10:06
problem here is druids don't wear metal
10:10
armor. And I'm specifically saying don't
10:12
wear metal armor because that is the
10:16
text specifically included in the fifth
10:18
edition players handbook. Now, there's
10:20
no rule about what happens if you wear
10:22
metal armor. There's no rule about what
10:24
happens if somebody puts metal armor on
10:27
you against your will. As far as I know,
10:29
there is no actual mechanical
10:31
prohibition beyond just druids don't.
10:35
>> Well, I think in the past in past
10:37
editions, and I think maybe 5 is just
10:39
going off of this, it's a similar
10:41
situation with paladins, which is if you
10:43
break your covenant, you lose your your
10:45
art order. I think with druids, you get
10:47
kicked out of your your your circle if
10:49
you are caught wearing metal armor.
10:51
You're just like, you defiler of nature.
10:55
>> Don't you know you're supposed to walk
10:56
around barefoot?
10:58
>> I'm going to stab you with these metal
11:00
scimitars of retribution. Don't
11:01
question.
11:02
>> Yeah, exactly.
11:03
>> Yeah. So, so the inability to wear metal
11:06
armor, regardless of plot reasons, and
11:08
yeah, Ash, I believe you are correct. In
11:10
previous editions, you did lose your
11:11
powers in some fashion for wearing metal
11:13
armor. But regardless, your best armor
11:16
is always going to be an AC of 12 plus
11:19
your dexterity. So, either hide armor or
11:21
studded leather. And hide armor is
11:24
literally just studded leather with a
11:26
plus two dexterity cap. So, it's
11:28
objectively worse. So, there's no reason
11:31
for druids to wear medium armor under
11:33
basically any circumstance unless you
11:35
can find
11:37
Yeah, it's incredibly frustrating. You
11:39
may get lucky and find
11:41
>> Give them medium armor anyway.
11:43
>> Exactly. Yes. We've had this problem for
11:45
several editions. Uh in previous
11:47
editions, you could get like iron wood.
11:49
So, you could get armor made out of wood
11:51
that was magically treated to be as hard
11:53
as steel. We don't have that in 5e. The
11:56
best you're going to get is dragon scale
11:57
armor, which because it's made out of
11:59
essentially hide, you can wear it. But,
12:02
you know, magic items. So, you're going
12:04
to be stuck in light armor, which means
12:06
you're going to have less AC than a
12:08
cleric, and that will be a problem for
12:10
your entire career, which is why you
12:12
can't skip on dexterity. And now, I want
12:14
to go back a little bit and talk about
12:16
race. We we typically kind of overlook
12:19
race in these episodes. The like our
12:21
handbooks on rpgbot.net do a fine job
12:24
explaining all of that. We can't go
12:25
through all the options, but for the
12:28
druids specifically, there's a lot of
12:29
great options that will really help you
12:31
here with the AC problem. Toral, locked,
12:35
war forged, anything that gives you
12:38
better AC or a different way to
12:41
calculate your AC is a really good
12:43
choice here.
12:43
>> Or you could just go moon droid because
12:45
it's not going to matter anyway. You're
12:47
just going to get the AC of the whatever
12:49
beast you shift into. So,
12:51
>> that is true.
12:54
Uh, okay. Uh, so that is weapons and
12:57
armor. We're proficient in wisdom and
13:00
charisma saves, which kind of makes
13:02
sense. Skills, you get the typical two.
13:04
The list, the list is like all of the
13:07
obvious natury things that you would
13:09
expect. And then arcana and religion are
13:12
in there for some reason. I don't really
13:13
have an explanation there, but you have
13:15
enough skills that you can actually pick
13:17
something useful.
13:18
>> Yeah. But I guess you're a full cer, so
13:19
that makes sense. And like in a world
13:21
where the, you know, you have deities
13:23
that are probably nature aligned, I
13:25
guess religion can make sense. It'd be
13:27
weird if like religion, but your focus
13:29
was like some weird like technology god.
13:32
>> That's awesome.
13:33
>> Well, I mean, so there's some homebrew
13:36
subasses out there called druids of the
13:38
city, which I think are very interesting
13:40
and cool, but
13:42
>> it's just succulent succulents
13:44
everywhere. Well, it's well, it's about
13:45
like making making cities more green
13:48
friendly and also on the roofs.
13:51
>> Yeah. Also like having a close
13:53
relationship with creatures that spend a
13:55
lot of time in cities like rats and
13:56
roaches and other pests. Pests.
14:00
>> That is exciting.
14:01
>> Yeah.
14:03
Uh but I think stick to bees on roofs.
14:05
Honestly, it doubles as like a security
14:07
system. So like if somebody breaks in
14:09
just
14:11
>> I'm gonna Yeah. I I I think religion
14:13
makes sense cuz druids are basically
14:16
nature clerics. They're the their magic
14:18
is also considered divine magic, not
14:20
arcane magic. So that makes sense.
14:23
Arcana is less clear. I would say it's
14:25
because like you know if they're trying
14:26
to figure out the corrupted nature of
14:29
like a spell that affects their woods or
14:31
their creature, I guess arcana, but eh I
14:33
I do I do think it's funny that the
14:36
person who is probably going to be the
14:38
worst at nature checks is the druid.
14:41
This is like introduce you to my friend
14:44
the cleric making religion checks.
14:46
>> Hopefully hopefully we get something to
14:48
fix that in the 2024 rules.
14:51
>> Yeah, but like the clerics don't I mean
14:53
yeah they tank intelligence, but I would
14:55
argue that druids tank it more because
14:57
their dexterity is so important.
14:59
>> Yeah. But yeah.
15:02
>> All right. So that's all of our
15:03
proficiencies and such. Let's get into
15:06
level one features. We get our most
15:09
important feature right at level one.
15:11
Druidic.
15:12
>> Oh yes. I've used this feature so much.
15:16
>> So many times.
15:17
>> Yeah.
15:17
>> Yeah. And okay there there there are a
15:20
few people at home that's like what's
15:21
druidic do? What are we going to do with
15:23
druidic? Uh druidic as a language. It's
15:26
like it's like thieves can't but for
15:27
druids. Like druids can.
15:29
>> I like to think that druidic is is
15:32
elvish for hipsters or people who think
15:34
that Elvish is not pretentious enough.
15:37
So
15:38
>> yeah. Okay.
15:39
>> Yeah.
15:40
>> What was the what was the like the
15:42
British way of speaking where you use
15:44
words that are related to the words that
15:46
you actually mean in the
15:48
>> anybody? Oh man, I'm drawn to somebody
15:51
in the chat has me covered.
15:52
>> Okay.
15:52
>> Talk me rhyming slam is what? Okay.
15:54
>> Ah yeah.
15:55
>> Thank you. Thank you. Quaset.
15:56
>> We appreciate it.
15:58
>> I I want that. That's what druidic is.
16:00
It's like it's like Elvish except where
16:01
they're doing that thing and everybody's
16:03
like super confused except for the other
16:04
druids. And reasonably speaking, like
16:06
the other druids are just pretending
16:07
they understand because my my
16:09
understanding of this is tell me if I
16:10
have the lore right if there's anything
16:12
a druid can't stand. It's another druid.
16:16
>> I don't think think that's right.
16:18
>> No. Don't they love to like live in
16:20
isolation? That isn't I'm making this
16:21
up.
16:22
>> Yeah, but they meet every so often to
16:24
talk with their circle. That's kind of
16:26
integral to their lore.
16:28
>> Okay. But it's like will form covens.
16:30
>> A homeowners association. I would
16:32
compare it more I would compare it more
16:34
to a cult. That's what I would compare
16:37
it to.
16:38
>> They're all like like Jones was a druid
16:43
for Jonestown. I would describe him as a
16:45
druid. He took all of his followers to
16:48
live in nature and just like Yeah. Well,
16:50
that didn't end well.
16:54
All right. So, Druidic, that's a thing.
16:56
Uh, we also get spell casting at level
16:58
one, which, you know, makes sense. We're
17:00
spellcasters. That's what we're here
17:02
for. Now, druids get kind of a weird
17:05
spell situation. So, first off, they get
17:08
one fewer cantrips than all of the other
17:10
prepared not prepared, all of the other
17:13
full casters. So, cleric, wizard,
17:16
warlock, sorcerer, they all get more
17:18
cantrips than the druid. So, you start
17:21
with two instead of three. Yes. Now, as
17:23
far as I can tell, the reason they did
17:25
that is because the Circle of the Land
17:28
Druid gives you another one, which
17:30
closes the gap. Now, why doesn't the
17:32
Circle of the Land Druid get to have
17:33
more than everybody else? I I don't
17:35
know, man. I don't know.
17:38
>> That nebulous that nebulous situation
17:41
where they're almost a bad class, but
17:43
they have enough going for them that
17:45
they're not bad.
17:46
>> Yeah. Like, they're they're not a bad
17:48
class. They have a lot of good things
17:50
going for them. You just can't play them
17:52
the same way that you play other
17:54
casters. Like druids don't have a lot of
17:57
great buffs. They don't have a great a
17:59
lot of great direct damage options, but
18:02
they have a lot of really really good
18:04
area control. So when you're casting
18:06
spells as a druid, it's very frequently
18:08
you want to control the battlefield.
18:11
Like you want to affect where where and
18:13
how creatures move to put your party at
18:16
an advantage over everybody else.
18:18
Sometimes that's going to involve
18:19
damage, but a lot of times it doesn't.
18:21
So you have to kind of change your
18:23
thinking like I am not a blaster. I am
18:25
not a striker. I am a controller and I
18:28
am going to make sure that the other
18:30
people have a very very bad time
18:32
fighting me and my friends.
18:34
>> Yeah. Also, before they started
18:36
releasing all of the cool new summoning
18:38
spells, druids are basically the masters
18:40
of summoning magic as well. Like you got
18:43
summon beasts, you got summon fay,
18:45
summon elemental or conjure elementals,
18:48
conjure woodland beans, conjure greater
18:50
elemental. Like they had all of the all
18:52
of the actually useful arguably useful
18:55
summon magic before they substantially
18:59
reworked summoning magic.
19:01
>> This is true. And then we got like
19:03
circle of circle of the shepherd and all
19:05
of that got even more insane.
19:07
>> Yeah. If you want an army of woodland
19:09
beans, go shepherd, man. It gets crazy.
19:12
Uh, let's see. So, druids have some
19:14
really cool exclusive cantrips that that
19:18
have some appeal here. So, primal
19:20
savagery is basically a melee attack
19:23
cantrip. It does it does d12 damage
19:26
dice, which is pretty crazy. So, it it's
19:29
a great it's a great melee option. The
19:32
the only other can troops that do that
19:34
much damage are toll the dead and poison
19:37
spray. And poison spray sucks. and told
19:39
the dead, you know, does less damage on
19:41
the first hit. Not that that matters
19:43
very much.
19:44
>> And it gets used a lot.
19:45
>> It does. Yeah. So, Primal Savage,
19:47
>> I had to ask the question, why would I
19:49
ever attack, especially as like my
19:51
cantrips begin to scale up? Why would I
19:52
ever attack with anything except for
19:55
Primal Savagery?
19:56
>> Well, I mean, other cantrips are useful.
19:59
The druid doesn't really have a good
20:01
reason to use other things to attack
20:03
besides spells with the exception of
20:04
Circle of the Moon. I would argue that
20:06
the best can trip a best combat can trip
20:08
that druids have that other classes kind
20:11
of work on with envy is challe. Um cuz
20:15
yeah I mean
20:16
>> fun to say
20:16
>> well yeah that too but also just because
20:19
it it's it's like it's like hex blade
20:22
that all druids can do as long as you're
20:24
wielding a it's why you'll most likely
20:26
see a druid with a staff and nothing
20:28
else because you can then you can attack
20:31
with wisdom meaning that outside of
20:34
dexterity for armor you don't really
20:36
need to invest it in anything in really
20:38
anything else and you can just attack
20:40
with your wisdom very useful very good
20:42
>> yeah shalle is also fun to get on a a
20:46
cleric if you can. It makes your your
20:48
weapon attacks marginally easier. It's
20:50
still not a great idea. Like there's not
20:52
a lot of good reason to build a cleric
20:54
around weapon attacks, but it helps if
20:55
you're going to do it anyway.
20:57
>> Mhm.
20:57
>> Let's see. Also, also thorn whip, which
21:00
is a super weird spell. It's got a range
21:02
of 30 ft, but very importantly, thorn
21:05
whip is a melee attack. Like it's very
21:07
easy to overlook that in the spells
21:08
description, but it's a melee attack
21:10
with a range of 30 feet, which means
21:12
both you can use it on adjacent
21:14
creatures without provoking well
21:16
opportunity attacks, not the problem.
21:18
You can use it on adjacent creatures
21:19
without disadvantage and also anything
21:22
that triggers on a melee attack still
21:24
triggers on thorn whip. So like there's
21:26
a few shenanigans you can do with that.
21:28
Yeah. Also the pull effect is really
21:30
cool. You know, yank things off of
21:32
draconians, other such nonsense. Get
21:34
over here.
21:36
Dra dragon elves, not draconians. I keep
21:39
doing that. Someday I'll get it right.
21:40
>> I mean, you could also pull people off
21:41
draconians as well. Like if that's
21:44
>> a thing that's useful. Okay. But of
21:46
course, I I can't make an opportunity
21:48
attack with that 30 foot range, right?
21:49
>> You cannot.
21:50
>> Yeah. Okay, good. There's somebody at
21:52
home that's like, well, it's a melee
21:53
attack maybe, but no. Okay.
21:54
>> Yeah, it's a melee attack, but it's not
21:56
a weapon, so you don't have reach with
21:58
it.
21:58
>> Even with Warcaster, you can't do it cuz
22:00
you can't use a first level spell.
22:02
>> Oh, well, you can't. So you could do it
22:05
with
22:05
>> I thought it was a I thought it was a
22:06
first level spell.
22:07
>> Oh, okay. Then yeah then yeah, you could
22:09
use it with a Warcaster.
22:11
>> Yes. Now the the problem is usually when
22:13
you do that, the creature is moving like
22:16
out of your 5ft reach and you hit them
22:17
before they're out of that 5ft reach. So
22:20
the pull effect doesn't get you
22:21
anything. Now if you're holding a reach,
22:23
you can pull them back towards you,
22:25
which is mildly inconvenient for them.
22:27
We get some fun.
22:30
>> We get some fun first level spells as
22:32
well. A lot of the stuff involving
22:34
beasts is generally just bad because
22:37
beasts aren't a significant threat for
22:39
most of the game. And even even like
22:42
higher CR beasts like your your CR7, CR8
22:45
things, T-Rexes, giant apes, those
22:47
things. They've got like two
22:48
intelligence and typically really bad
22:50
wisdom saves. So any saver suck spell is
22:52
going to bring them down pretty easily.
22:54
See, exclusive druids. I'm going to try
22:57
that again. That did not come out as a
22:59
word. So exclusive first level druid
23:01
spells. We get beast bond, which I don't
23:03
care about. We get good berry, which uh
23:06
is really fun when you get to the end of
23:08
the day and have spell slots. Turn them
23:10
all into goodberries and then next day
23:12
you've got like a bag full of healing
23:13
items. We get healing words so that we
23:15
can keep up with clerics. Longstrider is
23:18
a pretty good buff once your first level
23:20
spells stop being like combat important.
23:23
Snare exists. Thunderwave exists. Like
23:26
almost nothing on the druid spell list
23:28
at first level is offensive. Uh, now
23:31
there are a couple interesting
23:32
exceptions. I hate Ice Knife.
23:35
>> I like it. I've always I've I've gotten
23:38
a lot of mileage out of Ice Knife. I
23:39
don't know what you're talking about.
23:41
>> Uh, it's got it's got two points of
23:43
failure. Like, you're never going to get
23:45
full damage on that thing, and that just
23:47
drives me nuts. It's also really hard to
23:49
target.
23:49
>> I will I will I will disagree with you,
23:52
sir. It has it has two possibilities of
23:56
dealing damage. So, like if you miss it,
23:59
you still might hit. So, they have you
24:01
have to not only miss, but they also
24:03
have to save for you to get no damage,
24:05
which is still pretty good in my
24:07
opinion. And you get to hit more than
24:08
one person as long as they're staying
24:10
close to each other. I don't know. In my
24:11
games, it's been pretty good. I I
24:14
realize that for other people's games,
24:15
it's probably not been good, but I think
24:17
people underrate ice knife heavily.
24:20
>> Sorry, dog things. Okay. Uh, all right.
24:22
We'll agree to disagree on ice knife.
24:25
>> All right. Other other good things.
24:26
First level druid spell list. Entangle
24:28
and Fairy Fire. Entangle can restrain
24:32
creatures in the AoE, like only when you
24:34
cast it. So, it's not like web where
24:36
they can walk into it and be restrained,
24:38
but it's like almost all of the utility
24:40
of web one spell level lower. If you can
24:43
drop it on a bunch of enemies and
24:44
restrain a few of them, that's going to
24:46
put you at a huge advantage. Fairy fire
24:48
is just always really good. Reveals
24:50
invisible creatures, gives your friends
24:52
advantage to attack, and like all of
24:54
that is going to put you at a really big
24:56
advantage. And those spells stay
24:58
reasonably useful for your whole career.
25:00
So, right off the bat, you're leaning
25:02
right into being controller. All right.
25:05
Level two, we get wild shape, which is
25:08
one of the most complicated class
25:10
features in the game.
25:11
>> Yeah.
25:13
>> So, you get you get two uses for short
25:16
rest. And over time, Wizards has
25:18
realized not everyone is going to use
25:20
wild shape for wild shape. So, they've
25:22
started just turning it into a generic
25:23
resource for things. Yeah, I can try to
25:26
take a stab at summarizing it quick as
25:28
possible, which is you can turn into you
25:31
can turn into different animals. Your DM
25:33
has the list of animals that are
25:34
available. God, I hate it.
25:39
>> Yeah. Yeah. Real real good way to get on
25:42
your DM's bad side is to not have an
25:44
idea in mind of what you want to turn
25:45
into. So, come with ideas.
25:48
>> The CR scales badly if you're not a Moon
25:50
Druid. It's like it it at level eight is
25:54
when you finally get CR1 creatures. So,
25:57
not really worth taking if you're not a
25:58
moon druid unless you're like scouting
26:00
or something. You also can't get one
26:02
with flying or swimming speed. I never
26:04
understood swimming speed. Flying. Okay.
26:06
But swimming, come on.
26:08
>> So, you can finally get swimming at
26:10
fourth level. Ooh, I'm sure that we all
26:12
felt felt how much that unbalanced the
26:15
game once you got to fourth level. I
26:16
could turn into a crocodile now and I
26:18
couldn't before. Woo.
26:22
Oh, ability to grapple and then drown
26:25
something is attractive. And as much as
26:27
I like it in real life, I'd love to be
26:28
able to do it in the game.
26:29
>> But yeah, essentially, if you know how
26:32
the polymorph spell works, that's
26:34
basically how this works. The only
26:36
difference is is that unlike polymorph,
26:38
you keep your own mental stats, but your
26:41
physical stats, including your HP, AC,
26:43
all of that stuff shifts to the shifts
26:45
to the creature, which is why you won't
26:47
see druids, even moon druids, take more
26:50
than a few forms, like bear is a pretty
26:53
popular one because it's a fountain of
26:54
hit points. And wolf for the advantage.
26:56
That's pretty much the only ones that
26:58
I've se Oh, and spider occasionally.
27:00
Giant spider games.
27:02
>> Not my games. games, but he he's
27:05
sleeping on it because giant spider is
27:06
actually pretty good. Like it can
27:09
restrain people,
27:10
>> it can poison people. It's if you want a
27:13
good utility and attacker, giant spider
27:15
is the way to go.
27:16
>> The way we handle that is it's just
27:17
eight-legged bear.
27:19
>> There you go.
27:20
>> Whatever you got. That's See, that's
27:21
even more disturbing to me. I don't know
27:23
why that's not disturbing to you.
27:26
>> Why isn't this coming?
27:27
>> It's only got two eyes. Also, the big
27:31
the big thing uh that you have to know
27:33
about in Wild Shape is that you can
27:34
continue to concentrate on spells that
27:36
you've already cast, but you can't cast
27:38
spells while you're in your beast shape.
27:40
So, casting pre-buffs and then going
27:41
into B shape is a common practice. Also,
27:44
if you're going moon druid, I highly
27:46
recommend picking up at least one or two
27:47
levels into barbarian cuz it will make
27:49
it even better.
27:52
>> But, now counter shape
27:54
>> counterpoint monk.
27:56
>> Okay, monk would also work too. Yeah,
27:58
different discussion, but okay. So, wild
28:00
shape. Yeah, it's it's reasonably
28:02
complicated. Read the feature. Read our
28:04
practical practical guide to wild shape.
28:07
It's very detailed and lists all of the
28:09
wild shape forms available by CR and,
28:12
you know, explains which ones are good,
28:14
so you'll get a ton of mileage out of
28:15
that. If you don't want to use wild
28:18
shape, Tasha's introduced an optional
28:20
class feature called wild companion that
28:23
lets you cast fine familiar without the
28:26
the material component. So, normally
28:28
fine familiar costs 10 gold pieces to
28:30
cast cuz you have to burn fancy incense
28:32
or whatever. This one you're just like,
28:34
I need a pet bird. A bird appears. They
28:37
last a few hours. You can have them go
28:39
do familiar things and they're
28:40
expendable cuz like take a short rest,
28:43
you get your wild shape uses back, you
28:44
can summon another one. go just throw
28:46
them into traps, send them to scout for
28:48
you, see things through their eyes, be
28:50
all magical and stuff, have a pet. If if
28:53
you don't want to go that route, you
28:54
still can use wild sheep just to do
28:56
things like, I turn into a rat and I'm
28:58
going to go spy on these guys. It's
28:59
going to be great.
29:00
>> Yeah, but if you can cast fine familiar,
29:02
you don't need to turn into a rat
29:03
anymore. You can just send your rat in
29:05
because the problem is is if you get
29:07
caught as a rat in rat form and they
29:09
kill your rat form, you're now a person
29:11
that they don't like. Whereas if they
29:14
kill your familiar, it just goes poof
29:16
and they don't know where you are. So
29:17
>> yeah, that does sound a lot better like
29:19
not being in the room with them after
29:20
they squashed me. So I'm into that. So
29:22
with that optional rule, do I have the
29:24
ability to use the fine familiar or use
29:27
wild shape or do I forgo wild shape for
29:30
my entire career for the ability to use
29:32
wild?
29:32
>> No, you you get to choose every time you
29:35
use it.
29:36
>> It's purely an additive feature. I'm
29:38
pretty certain they added it because
29:40
everybody except circle of the moon
29:42
wasn't reliably using wild shape in any
29:45
meaningful way. So, it was basically a
29:46
wasted feature on the class.
29:48
>> Well, in later classes, they added to
29:51
the new classes different ways to use
29:52
your wild shape. So, people were using
29:54
the wild shape, but but if you want to
29:56
play like land, you were never using
29:57
your wild shape.
29:58
>> This is true.
30:00
>> Although, I don't know why you would
30:02
play land because it's a bad subass.
30:04
It's not a good talk about
30:08
So, we've talked a little bit about the
30:10
circles. Let's go ahead and step in.
30:11
Let's actually, you know, talk let's
30:13
talk through the list of circles
30:14
available to us. Let's do the thing we
30:16
always do, you know, good, bad, ugly,
30:18
hideous, and then from there, let's
30:19
figure out what we're going to do here.
30:21
>> Okay, I will do the normal thing. First
30:24
off, we got dreams bad. It's
30:27
>> do not think dreams is worth taking.
30:28
>> What is What is the concept? It's it's
30:31
healer druid, but it's healer druid is
30:35
kind of what it is advertised as, but
30:37
realistically you're going to be worse
30:39
than a cleric at at healing, even as a
30:41
dreams druid, and arguably in some cases
30:44
even worse than a celestial warlock at
30:46
healing. Do not take this subass. The
30:49
other the reason why I'm I'm also kind
30:51
of salty about it is I love when they
30:53
advertised the concept of a dreams
30:55
druid, I loved the idea cuz I was like,
30:57
"Oo, cool. You get to do like cool dream
30:58
magic stuff." We haven't seen a lot of
31:00
that in D and D. And no, it's just this
31:02
boring healing bull crap that's just
31:05
it's it it makes me so mad that it
31:08
wasn't cooler cuz it had such a cool
31:11
concept and they just completely
31:15
lost the path here. Like it's just I
31:17
don't know what they were thinking. It's
31:18
not a good subclass.
31:19
>> So it it's supposed to be a tiein to
31:21
like the Fay Wild and other dreamlike
31:23
realms. Like that's the pitch for it of
31:25
why it's the circle of dreams as opposed
31:27
to the circle of bad healing.
31:29
>> Something like that.
31:30
>> That's essentially what it is. Like uh
31:32
one of their features is like you can go
31:35
you can teleport back to your last
31:37
campsite or something like oh cool.
31:39
We're in Dark Souls now.
31:40
>> Yeah.
31:41
>> Yeah. It's what if your entire sub was
31:44
about resting and that was your thing.
31:46
>> Yeah.
31:47
>> Yeah. That's essentially what it is.
31:49
It's It's so bad and infuriating and
31:52
disappointing for me personally. I'm
31:54
sorry that I'm salty and I'm sorry to
31:55
anybody who played a dream and liked it.
31:57
I hate that your class exists. I'm
31:59
sorry.
32:02
>> Okay.
32:03
>> I've never felt this strongly about a
32:05
subass.
32:06
>> Uh land druid. It me land druid is fine.
32:10
>> It's like a land
32:11
>> good not great. like it's it improves
32:14
the druid spell casting and if you want
32:16
to play a druid without adding
32:18
additional complexity to what is already
32:20
a pretty complicated class then it's a
32:23
perfectly fine option. It's not going to
32:24
stun you with how powerful it is. But it
32:27
is like it works and it's great for your
32:29
first druid. I think
32:31
>> yeah moon druid it's a classic for a
32:33
reason and it's the one that pretty much
32:35
most people will pick especially if it's
32:37
their first druid cuz that's why you
32:39
probably picked druid if you're new to D
32:41
and D. Let's be honest, because you come
32:43
from World of Warcraft and other RPGs
32:45
where the druid sold stick was turning
32:47
into different creatures and you find
32:48
out it's only the one subass that does
32:50
that. So there you go.
32:52
>> It's like the the main feature for
32:53
druids is wild shape and this is the
32:55
only one that's functional. I guess I'll
32:56
take this one.
32:57
>> It's also just a solid subclass. Like it
33:00
it it's maybe falls off in a later half
33:03
of the game like at higher levels, but
33:05
it's it's still solid especially at the
33:06
beginning like es and especially if you
33:08
don't really have a tank.
33:10
>> Yeah. Like druids are moon druids are
33:13
really hard to kill. So there's that
33:16
>> stupidly large amount of hit points.
33:19
>> Yeah.
33:20
>> Yeah.
33:20
>> Uh okay. Shepherd. I think it's fun. I
33:24
think it's a fun class. I don't think
33:25
it's an amazing subclass, but I think
33:27
it's fun.
33:27
>> Yeah. It's good, not great. It it scales
33:30
really well based on the size of your
33:32
party. So if you have a large party, a
33:34
bunch of pets in the party, a bunch of
33:36
people who like summoning things, it
33:38
gets like exponentially more powerful.
33:40
But if you're in your typical fourperson
33:42
party, it's fine.
33:44
>> Spores very interesting and unique
33:47
gameplay style, I would say. I think
33:48
that if you don't know what you're
33:50
doing, you're going to be disappointed
33:51
by the class's power. But if you do know
33:53
what you're doing, oh, the rewards are
33:55
so glorious.
33:57
>> Exactly. Yeah.
33:58
>> It is not a It is It is not a subclass
34:00
that I would recommend for new players.
34:02
Yeah. Yes.
34:04
>> If you really want to play it, there is
34:05
a guide on rpgbat.net.
34:07
>> Yes.
34:08
>> Yeah.
34:08
>> It it is in my opinion one of the most
34:11
complicated characters to play without
34:13
adding like without adding complicated
34:16
buttons to optimize it. It is just
34:18
baseline very very complicated to play
34:20
it effectively. And there's a lot of
34:22
things in the subclass that can turn
34:24
into a trap if you don't go in knowing
34:26
what you're doing. So, it is very
34:28
powerful. like it can do a lot of really
34:30
cool stuff, but there's a lot of ways to
34:32
do it wrong, so be cautious there.
34:34
>> Mhm.
34:34
>> It's also a subass I think lends itself
34:36
really well to multiclassing a lot.
34:38
>> It can. Yeah.
34:40
>> Yeah. Stars Druid. I would argue
34:42
probably the best druid subass of right
34:44
now is star druid.
34:46
>> You know, I think I agree with that.
34:48
Like very very strong, very versatile.
34:50
All of the class features are really
34:52
really fun and effective. Like there's
34:54
just a lot to love here. Yeah, it's just
34:56
a solid subcl subass. Every time I've
34:58
seen people play it, I'm like, man, I
35:00
really want to play a star sh because
35:01
that just is fun.
35:04
>> Wildfire, it's also fun. I wouldn't
35:06
argue it's the most powerful, but I
35:09
think it's fun.
35:10
>> Yeah, good, not great. This is another
35:11
great option for players who don't want
35:13
to add too much complexity to the druid.
35:15
The features are fairly simple. It adds
35:17
some good blasting spells. So, like if
35:20
you're looking at an evocation wizard
35:21
and you're like, "But my party needs a
35:23
healer," then Wildfire Druid is
35:25
surprisingly a good option.
35:26
>> Plus, you get a little companion. So,
35:28
that's always cool.
35:29
>> I know we all like our little pets. It's
35:31
basically like I would argue it's the
35:33
closest to like a Pathfinder witch that
35:35
there is cuz you get a familiar.
35:38
>> Yeah. Yeah. And it's actually useful in
35:40
combat without just being an owl.
35:42
>> Yeah. Exactly. Mhm. that that or if you
35:45
play a warlock with the with the
35:47
familiar packs is the other one that
35:49
would be closest to which. With that
35:51
said, what subasses is everybody going
35:53
with?
35:54
>> I think I'm going to go for spores. I
35:56
feel like building something
35:57
complicated.
35:58
>> Hell yeah.
35:59
>> Yeah, you would.
36:00
>> All right, next. What are you thinking?
36:01
>> I'm going with stars cuz I've wanted to
36:03
make a stars druid and it fits with rain
36:05
shadow quite well.
36:09
>> Great. You got I'm going to make you
36:11
guys hate Rain Shadow even more than you
36:13
already do by the time this is over.
36:15
It's going to be fantastic.
36:16
>> I can't wait
36:18
>> for this to be No. Okay. So, I'm going
36:22
to make a confession. I know very little
36:23
about druids. I've never run a game with
36:26
a druid playing in like any kind of long
36:28
form campaign. So, like I had a druid
36:29
show up, but you know, do the one shot,
36:31
it's over. I didn't have to deal much
36:32
with it. I honestly like my my thought
36:35
my mentality for druids is closer to
36:38
like the World of Warcraft, you know.
36:40
Sure, we wild shape, we turn into an
36:42
animal, we kill things, we drink wine.
36:45
>> So, I'm going to hand it over to you
36:46
two. What subass should I do?
36:48
>> Moon.
36:49
>> Yeah, moon seems like the obvious choice
36:51
there.
36:51
>> It's the best one for It's the best one
36:53
for new players and the players who are
36:54
like, I don't really want to play druid,
36:56
but I also kind of like the
36:58
>> like druid. I want to be a T-Rex.
37:01
>> Yeah, exactly. Okay, I'm into that. This
37:04
is great. Okay, cool. All right, let's
37:05
do it.
37:06
>> So, what is what features do you get at
37:08
level two, Tyler?
37:09
>> Okay, so circle of spores. I get a bunch
37:13
of things. So, let's see. So, my subass
37:16
gives me a list of extra spells that are
37:19
automatically prepared. I get the chill
37:21
touch cantrip at second level. For some
37:23
reason, honestly, I'm never going to use
37:24
it. I also get halo of spores. So when a
37:27
creature if I can see moves into a space
37:30
within 10 ft of me or starts a turn
37:32
there, I can use a reaction and do
37:33
necronic damage to them, but basically
37:35
by throwing mushroom spores at them. The
37:37
damage on that scales a little bit over
37:40
a level or over several levels. It's
37:43
never going to be like a huge amount of
37:44
damage, but the fact that it's a
37:46
reaction that I can use without really
37:48
doing anything means it's super easy
37:50
consistent damage. Most important, I get
37:54
symbiotic entity, which is it's a
37:56
magical girl transformation, except the
37:58
magical girl is mushrooms. So, I spend
38:00
an action, I go into combat mode, not
38:03
>> I get four temporary hit points per
38:06
druid level, which is a pretty decent
38:08
amount of temporary hit points. Yeah.
38:10
And all of my melee weapon attacks, no
38:13
melee weapon, not spell, all of my melee
38:16
weapon attacks do an extra 1d6 necrotic
38:18
damage on hit. So that that alone leads
38:21
a lot of people to build their spores
38:23
druid in certain ways like you could use
38:25
pull arm master or two weapon fighting
38:27
to get the extra bonus weapon attack and
38:29
that works really well up until about
38:31
level 10 and then it starts kind of
38:33
falling off pretty badly. So I'm going
38:35
to do something a little odd here. I'm
38:37
going to start with custom origin as my
38:39
race and for my my racial feat I'm going
38:42
to take magic initiate wizard and I'm
38:44
going to solve a couple of problems at
38:45
the same time. First, I'm going to get
38:47
booming blade to buff my melee attacks,
38:50
and I'm going to get mage armor to
38:51
address my garbage AC.
38:53
>> Okay, those things make sense. Real
38:55
quick, could you use that together with
38:56
challe?
38:57
>> Yes. Yes, you can.
38:58
>> Okay.
38:59
>> Yeah, cool. So, I'm using wisdom for
39:00
attack and damage with a quarter staff
39:02
that's doing a d6 damage. And then I'm
39:05
adding the rider effect from booming
39:07
blade, and the damage will scale over
39:08
time. And I get the d6 damage from
39:11
symbiotic entity. So, I'm doing great
39:13
sword damage with a club while using a
39:15
shield.
39:16
>> I feel like spores druids are the are
39:18
the edgy people of the druid world.
39:21
>> They really are. Just wait until I gain
39:23
a few levels and start befriending
39:25
spores on these.
39:26
>> It's like they have one one hair over
39:28
their eye. They're just like, all the
39:30
world will eventually return to
39:32
mushrooms and spores. You're what makes
39:35
you superior to my fungus?
39:40
You know, I was going to go go for a The
39:42
Last of Us joke, but having neither
39:44
played nor the games nor watched the
39:45
show, emo sports druid somehow feels
39:48
more relatable for me.
39:49
>> I That's actually a pretty good
39:51
character concept is an emo sports
39:52
druid.
39:54
>> Like a teenage teenage raven or
39:56
something from Teen Titans.
39:59
>> Tired of people saying that he thought
40:00
he was a fun guy.
40:02
>> Oh,
40:04
you're so funny. You're such a funny
40:07
guy. All right,
40:09
>> I got you.
40:10
>> So, at my level, I got a star map, which
40:12
this being you get to choose what form
40:14
the star map takes, and they give you
40:16
some suggestions, which being rain
40:17
shadow, of course, it's going to be a
40:19
crystal that I can shine on light that
40:22
exposes like, who wants to see the
40:25
movement patterns of the stars?
40:31
>> Yep. Uh, and I I get access to guidance
40:34
solid cantrip that I love
40:36
>> and guiding bolt and I get to cast it
40:39
for free a number of times equal to my
40:41
wisdom wisdom bonus or no my proficiency
40:44
bonus. My bad. So that's that's
40:46
incredible. That's just like free spells
40:48
that I get.
40:48
>> Yeah,
40:49
>> I also get the standout feature which is
40:52
star form which is such a cool feature.
40:54
I can as a bonus actually I can use my
40:55
wild shape to turn into my starry form.
40:58
Oh, of course. Rain, shadow, star form
41:00
is going to be respplendant.
41:03
Uh, this form it said sheds some light.
41:05
Yeah, that's cool. Whatever. Here, what
41:07
we're really here for is the features.
41:08
So, when I choose the star form, I can
41:10
choose one of three different
41:12
constellations. The archer, it gives me
41:14
a bonus action that I can use when I
41:17
make a ranged attack roll. I can make a
41:19
range spell attack, harling an
41:20
illuminous arrow that targets one
41:22
creature within 60 ft of you. On a hit,
41:24
the attack deals radiant damage equal to
41:25
1d8 plus your wisdom bonfire. That's a
41:27
bonus action. So, I can just do that all
41:28
the time.
41:29
>> Beautiful.
41:29
>> I could do guiding bolt and this to give
41:32
myself advantage. So, hey, there you go.
41:35
>> I could also do chalice, which allows me
41:38
to just turn into a healbot. Uh, I heal
41:41
creatures for 1d8 plus my wisdom
41:43
modifier within 30 ft of me, which is
41:45
incredible. Another reason why dreams
41:47
druid is bad because I can outheal a he
41:51
a dreams druid easily. And then dragon
41:55
constellation. So I can when I make an
41:58
intelligence or wisdom check or a
42:00
constitution saving throw to maintain
42:01
concentration on a spell, I can treat a
42:03
roll of nine on the d20 as a 10. Why are
42:06
you so close to the camera?
42:09
>> All right.
42:09
>> It's real creepy, dude. It's real
42:11
creepy.
42:13
>> Realistically, I'm probably going to go
42:15
with archer most of the time.
42:17
>> I don't think you can change it once
42:19
you're in it. You have to choose
42:20
beforehand, right?
42:21
>> Correct. Yeah. Yeah. So, dragon dragon
42:24
is really good if you're concentrating
42:26
on something important, like if you have
42:27
a good summon spell going or something.
42:29
Getting having a minimum roll of 10 on
42:32
your concentration means any anything
42:36
that does less than 20 damage, you
42:38
automatically pass your save. So, like
42:40
that that's just going to remove the
42:41
need to roll for most concentration,
42:44
which is just super super awesome. All
42:47
right, Randall, tell us what you get.
42:50
All right, circle forms. The rights of
42:51
your circle grant you the ability to
42:53
transform into more dangerous animal
42:55
forms. Starting at second level, you can
42:56
use your wild shape to transform a beast
42:58
with a beast keyword with a challenge
43:01
rating as high as one, you ignore the
43:03
max CR column in the beast shapes table.
43:05
And then to kind of jump the gun,
43:06
starting at six level, that can go as
43:08
high as your druid level divided by
43:10
three rounded down. And so it's going to
43:11
scale nicely. And I'm very excited. I'm
43:13
going to be so many beast.
43:15
>> Yeah. Let's see. Yeah. So, I plugged the
43:18
I plugged our wild shape guide earlier.
43:21
If you don't have that open, Randall,
43:22
strongly recommend it. Here, I'm I'm
43:24
going to paste it in the Riverside chat.
43:26
I'll let you go uh open that guy up and
43:28
marvel at all of these things that I've
43:30
read. So many of them.
43:31
>> Oh, yeah. It's It's a lot. It's a lot of
43:34
bad choices.
43:35
>> Yeah.
43:37
>> This class, you'll have so much fun.
43:40
>> Hey, no, Moon Druids are fun. You just
43:42
need to pick the right the the one of
43:45
the three acceptable forms.
43:48
It's
43:48
>> the only way.
43:50
>> How many horses are on here? I can't
43:52
remember. Seahorse, draft horse, riding
43:54
horse. Where's warhorse? Yeah, warores
43:56
rated grain. Sure, why not? Level two
43:59
turn into a waror. Run.
44:01
>> I can be an octopus or an owl.
44:04
>> Actually, you can't be an octopus yet.
44:06
It has a swim speed. Or an owl that has
44:08
a fly speed.
44:08
>> And you can't Yeah. Yeah.
44:10
>> Yeah. I think at your level, wolf or
44:13
bear is the only one that you could
44:14
that's worth taking.
44:16
>> Round bear, denonicus, direwolf is
44:19
really really good at this level.
44:21
>> Okay.
44:22
>> And and pretty rad generally. I'm I'm
44:24
into that.
44:25
>> Yeah. Yeah.
44:25
>> Okay.
44:26
>> All right. So, that is level two.
44:28
>> Vulture has a flying speed.
44:30
>> Yeah. I giant vultures are still pretty
44:32
great once you get a fly speed, but
44:34
that's a later problem. All right. So,
44:36
level three, we get second level spells.
44:39
Let's take a look at what's cool on that
44:42
list if I can find it in all of these
44:44
tabs that I open. Let's see. We get
44:46
auggury, which is one of my favorite
44:48
divinations. Oh, we get bark skin.
44:52
There's a lot of actual exclusive druid
44:54
spells here. Like, they're only on the
44:55
druid and ranger spell list, but most of
44:57
those spells suck. Like animal
45:00
messenger. You need to find an animal to
45:02
cast animal messenger on, and they
45:04
basically send it to deliver a letter.
45:06
Great. Augury is really cool. bark skin
45:10
for for 1 hour with concentration, the
45:12
targets AC is just 16. Like you can add
45:16
other bonuses on top of that, but it'll
45:18
replace armor. So, nominally for druids,
45:20
this was supposed to be the solution for
45:22
like, yes, we realize your your armor is
45:24
garbage. Use bark skin. But the problem
45:26
is it takes concentration, so when you
45:29
get hit, you're going to lose it. It's
45:30
like, why why did I commit concentration
45:32
to this to boost my AC and then get hit
45:35
anyway and then lose the spell slot? So,
45:38
just just don't use bark skin.
45:40
>> Unless you're unless I'm using my dragon
45:42
form, then it's then it's great.
45:44
>> That's true. That's true.
45:45
>> Then I won't lose concentration.
45:47
>> Does does the creature have to be a
45:49
willing creature? Can I use this on high
45:52
AC creatures to be like,
45:53
>> "Nope."
45:54
>> Oh, it's it's a minimum of 16.
45:57
>> Yeah. Boo.
45:59
One thing we do get that I would argue
46:00
is one of the better druid damaging
46:03
spells, at least at this level, it does
46:04
get outclassed after a while, uh, heat
46:06
metal, cuz especially if you're fighting
46:08
against humanoid enemies a lot. Oh god,
46:11
heat metal is brutal.
46:13
>> It's just, yeah, they they all if
46:16
they're wearing any kind of armor, they
46:17
just have disadvantage on all attacks
46:19
now. That's just what they're going to
46:20
have. And you get to do damage to them
46:23
automatically every single turn. It is
46:26
disgust. Like when you think about it,
46:28
it's one of those like spells that feels
46:30
like it should shift your morality a bit
46:31
because it's a horrible way to die.
46:34
>> Well, if they would stop resisting.
46:37
>> Jeez.
46:38
>> The scaling on the damage there is also
46:41
pretty good. So, if you're continuing to
46:42
fight humanoid enemies at reasonably
46:45
high level, it stays good. Like the dis
46:48
imposing disadvantage, really, really
46:50
awesome. I almost used it on the final
46:52
boss in our our dragon lance campaign
46:55
and then I remembered oh yeah their name
46:56
is fire eyes. They probably have at
46:59
least resistance to fire. So I did.
47:01
>> That is correct. At least
47:02
>> it's also really annoying for the DM for
47:05
you to take the spell because every
47:06
battle will begin like is he wearing any
47:08
armor? Is he wearing any armor? Is he
47:10
wearing any armor? You know who is
47:11
wearing armor though? Strod.
47:13
>> Oh
47:14
>> have no str Have fun with that one.
47:17
Druids. You're welcome.
47:21
Okay, very very popular spell at this
47:23
level. Moon Beam. It works very
47:26
similarly to spirit guardians except you
47:28
have to put it somewhere and like you
47:30
can spend I can't remember if it's an
47:32
action or a bonus action but you can
47:34
move it later but it doesn't move very
47:36
quickly. It's an action. Okay, so it's
47:39
good for choke points. It's good for if
47:42
somebody in your party is going to
47:43
grapple enemies and hold them in place,
47:45
but the area actually isn't very large.
47:47
So it is pretty difficult to get enemies
47:50
to take the damage repeatedly. So don't
47:53
look at it and think like this is
47:54
amazing. It's fine.
47:56
>> Well, one thing that you that is often
47:58
overlooked about Moon Beam, the verbiage
48:00
spec specifically says when a creature
48:02
enters the spell's area for the first
48:03
time on a turn. So it's similar to
48:05
>> Spirit Guardians in that you can just
48:08
you can just brush it over a line of
48:10
creatures and they all take the damage.
48:12
>> Unfortunately, it doesn't work that way.
48:14
Like it's it it doesn't draw a line.
48:17
It's it disappears from one place and
48:20
reappears somewhere else. Yeah. If it
48:22
moved in a line like that would be so
48:24
cool and be so much fun, but it it
48:26
doesn't.
48:27
>> I feel like you could I feel like I I've
48:30
ruled it that way in the past, so I feel
48:31
like you could rule it that way and just
48:32
give your druids more fun because again,
48:34
they don't get a lot of damaging spells,
48:36
so this this could make make it more fun
48:38
for them. Also, summon beast and spike
48:41
growth are good spells. So,
48:43
>> yeah, there you go. Summon beast is the
48:45
lowest level summon spell introduced in
48:47
Tasha's. So these are the ones that like
48:49
you cast it, you command it as a bonus
48:51
action. It lasts for an hour. It scales
48:53
really really well with spell level. Now
48:55
the beast is small, so you can't ride
48:57
it, which I was I was actually planning
48:59
to capitalize on that when I when we
49:01
started this episode and had to change
49:03
real fast. But the beasts are pretty
49:05
good. Yeah. Spike growth lets you uh
49:07
turn the ground into a cheese grater.
49:09
Pass Without Trace gives your entire
49:11
party plus 10 to stealth, which is just
49:14
stupid high in 5v. And then once you're
49:16
once you're high enough level that
49:17
second level spells aren't your best
49:19
spells, protection from poison is really
49:22
really good. It lasts all day and gives
49:24
the target resistance to poison damage
49:27
and advantage on saves against poison.
49:29
Considering how common poison is in 5e,
49:31
like that is fantastic. Put that on
49:33
anyone who's expecting to take damage.
49:35
Actually, message in the chat from
49:38
Quaset calling you out, Tyler. This
49:40
verage says, "Move the beam up to 60 ft
49:42
in any direction." That feels vaguely
49:44
ambiguous. Tyler says, "Biguous." Okay.
49:48
Well, that's what I get from working
49:50
from memory. Okay. Yeah. Shoot. I I
49:52
would allow it to work like a a laser
49:54
that you're dragging. Although,
49:56
>> yeah. I mean, come on. That's just
49:57
inherently kind of useless.
49:59
>> It is. It I mean, that was my complaint.
50:02
It is kind of useless. Like, it's fine.
50:04
It's not a It's great.
50:06
>> Yeah,
50:07
>> it's bad.
50:08
>> It's fine. We all agree
50:10
>> with growth.
50:11
>> I I I do want to celebrate spike growth
50:13
for a second. Talking about
50:14
>> Yeah. the ability to use Thorn Whip to
50:16
be able to move people around, control
50:18
like it isn't just willing movement. If
50:20
if they are moving against ground for
50:22
every 5t, what is it? 2d4 damage.
50:25
>> Yeah,
50:25
>> that's fantastic. the the other half of
50:27
it is like especially if it's like a
50:28
bunch of minions, it's like they can
50:30
either stay in place and just be met,
50:32
you know, a fish in a barrel or they can
50:34
attempt to leave and then die.
50:37
>> Yeah, pretty much.
50:40
>> Great.
50:40
>> Wither and Bloom Quaset also mentioned
50:43
is pretty decent. Like it it's a dual
50:45
purpose damage and healing spell. Feels
50:47
very druid. It
50:48
>> it does the
50:50
>> It's not amaz It's not amazing, but
50:52
>> yeah, it's neat that it does both. It
50:54
both does damage and heals an ally.
50:57
Like, it's cool that that's on one
50:58
spell, but it's not a lot of damage and
51:00
it's on a con save, so enemies are going
51:02
to pass it reliably. The concept is
51:04
cool. It's just the damage is never
51:06
going to be significant there.
51:08
>> Yeah.
51:08
>> Let's see. So, I I think with my spores
51:11
druid, I'm going to lean pretty hard on
51:13
summon beast for a while. Since I'm
51:15
going to be in melee, not as an animal,
51:18
having another little buddy next to me
51:20
to draw some fire is going to be really,
51:21
really nice for keeping my temporary hit
51:23
points up so that I can stay in my
51:25
symbiotic entity form. Let's see. Rand
51:28
focusing on heat metal and and spike
51:32
growth is my big ones that I'm taking.
51:34
And, you know, maybe maybe a whole
51:36
person or something.
51:37
>> Yeah.
51:38
>> Yeah. So Randall, one of the cool things
51:40
about wild shape is you can maintain
51:42
concentration on spells that you cast
51:44
before you go into wild shape. So you
51:46
can cast summon beast to have a friend
51:49
and then turn into a beast and then both
51:51
go into combat next to each other. If
51:53
you choose beast of the land and turn
51:54
into a wolf, you both have pack tactics.
51:57
It's great.
51:58
>> I actually like that a lot.
52:00
>> Oh
52:00
>> yeah. Okay. So I'm I'm
52:02
>> Quaset is calling out in the chat. We
52:03
overlooked enhanceibility. Yeah, get
52:05
enhancibility. It's amazing. It's like
52:08
one of the best buffs in the game. Yeah.
52:10
>> Yeah.
52:11
>> Yeah. So, I'm wondering, can I cast
52:13
enlar enlarge or reduce on myself and
52:15
then become a beast and then still be
52:18
enlarged?
52:18
>> Yep.
52:19
>> Like, would I be a dire direwolf?
52:21
>> Yes.
52:22
>> I believe so.
52:23
>> Mhm.
52:23
>> All right. I love that. And we're doing
52:25
>> a known strategy. Yeah.
52:28
>> Okay. Brilliant. So, we're we're doing
52:29
that. I'm taking a large reduce. I love
52:31
spike growth and especially when I get a
52:33
flying speed so I don't have to deal
52:35
with the consequences of spike growth
52:37
but you do. Uh that's going to be
52:39
amazing. So I'm really excited to have
52:40
spike growth with me.
52:41
>> Especially when you get owl form cuz
52:43
they have flyby which is fantastic.
52:46
>> Yeah.
52:47
>> Yeah.
52:48
>> It would be so good.
52:49
>> All right. So that is
52:50
>> Can summon beast be an owl?
52:51
>> It can be a
52:54
here. Let me let me put the air spells.
52:57
Yeah, I know.
52:58
>> But they're probably not going to have
52:59
flyby. Oh, me.
53:01
>> Every one of the beasts has like a
53:03
unique trait. Like beast of the land
53:05
gets pack cactus. Yeah. Beast of the air
53:07
gets flyby.
53:08
>> Boom. Okay. Two owls messing me up. All
53:11
right.
53:12
>> Yeah. Okay. So, that is level three.
53:15
That brings us to level four. We get our
53:18
first ability score increase or feat.
53:20
What's everybody looking at? Feels too
53:22
early for lucky. Say that much.
53:24
>> Yeah, it does.
53:26
>> I'm going to upgrade my wisdom for this
53:28
level. Okay. Oh, let's see. So, Randall,
53:31
since you're going to be spending most
53:32
of the time in combat as a beast, you
53:35
want to think about something that's
53:36
going to benefit you while you're a
53:38
beast. Boosting wisdom is always a solid
53:40
choice cuz you are still a full caster.
53:42
But, you keep all of your class features
53:45
while you're in wild shape, and that
53:47
includes any feats that you take. So,
53:50
>> I'm going to make an argument here for
53:52
mobile.
53:53
>> I was just going to say that. Yeah,
53:55
mobile is a very popular choice.
53:56
>> Mobile. Yeah, it allows you it increases
53:58
your speed. So you you also get that
54:00
speed increase. Like if you if you're
54:02
taking like a a raptor or something like
54:04
you already get an increase in speed.
54:06
This adds on to that. So you're even
54:08
faster. And whenever you make an attack,
54:10
you can immediately disengage without
54:12
using action and like you won't get
54:14
attacks of opportunity. So you basically
54:16
already have fly by baseline if you take
54:18
this
54:18
>> on the ground. Okay. And then am I using
54:20
my bonus action to disengage? Nope.
54:23
>> No. Or I can just attack and then I can
54:24
dis. just attack and just move.
54:26
>> If you make a melee attack,
54:28
>> if you make a melee attack against a
54:30
creature, they don't get opportunity
54:32
attacks against you for the rest of your
54:33
turn.
54:34
>> Yeah, I don't I think you don't even
54:35
have to hit it. You just have to
54:37
>> You just have to make the attack. Yeah.
54:38
Okay, that makes a lot of sense. I think
54:40
somebody in the chat brought it up when
54:41
I was thinking about it, too. So,
54:42
Sentinel, like if I'm meant to be the
54:44
tank, if that's the flavor of Druid I'm
54:46
playing, Sentinel would also make a ton
54:47
of sense because I can get in there and
54:49
basically nope, stop you in your tracks.
54:51
That would feel really good. I think I
54:53
am going to go for mobile because I
54:54
think I would have more fun doing the
54:56
flyby type and I'm looking forward to
54:58
that, you know, later as well. But I
55:00
recognize definitely. Yeah.
55:01
>> I mean, don't worry too much about being
55:03
the tank cuz we also can summon
55:04
creatures to be our tanks for us. So,
55:06
>> this is true.
55:07
>> Perfect. Okay.
55:08
>> Yeah.
55:09
>> All right. Mobile. Mobile it is.
55:10
>> All right.
55:11
>> Okay. So, I am going to split an ability
55:14
score increase between constitution and
55:17
wisdom. Since I went for custom origin,
55:19
I only get one plus two increase. I
55:22
probably would have started with 17
55:23
wisdom, 15 con. I'm going to get both of
55:26
the actually. No, I'm going to boost
55:28
dexterity to 16, wisdom to 18 cuz got to
55:31
have that AC. Got to need to avoid being
55:34
hit. And if I'm through all of my
55:36
temporary hit points and into my regular
55:38
hit points, I'm just going to run away
55:40
cuz then how many actual hit points I
55:42
have doesn't matter quite as much.
55:44
>> Yeah. Yeah.
55:45
>> Yeah. Let's see. We also get a wild
55:47
shape improvement at this level. very
55:50
very important for mostly for Randall
55:53
but yeah you know neat for the rest of
55:54
us too. So at fourth level you can we
55:57
can use wild shape to a form well going
55:59
to try that again. At fourth level we
56:01
can use wild shape to take the form of a
56:03
CR 1/2 or lower creature that doesn't
56:05
have a flying speed which means we can
56:07
now use creatures with a swim speed.
56:10
Crabs, fish, octopi. Randall, you look
56:13
very excited. Oh wacky waving inflatable
56:17
octopus.
56:17
>> Yeah.
56:18
>> Yeah. Yeah, absolutely.
56:20
>> It also means that if you're in like a
56:22
world that has a lot of water, like a
56:24
water world type of situation, you were
56:26
miserable up until this point.
56:28
>> Yeah.
56:29
>> But we're finally having a good time.
56:31
And that's great.
56:32
>> Yeah. I'm imagining as an octopus
56:34
grappling people and then drowning them.
56:36
>> Yeah. If only it didn't take like an
56:39
hour.
56:39
>> I got all day. It's fine.
56:42
>> That's true.
56:42
>> Yeah. Eventually they're going to escape
56:44
and get one breath and then we have to
56:46
take another hour for it. You know what?
56:47
We need better drowning rules. That's
56:49
what we need. We really do. Okay, so
56:52
that is level four. So, this is where we
56:55
typically split it, folks. Let's talk
56:57
about like what what are our druids
56:59
doing most of the time? Ash, what are
57:02
you doing in a fight? What are you doing
57:03
outside of a fight?
57:04
>> Well, you convinced me. I will probably
57:07
put up like spike growth or heat metal
57:09
depending on the situation. Like, if
57:10
it's a humanoid, beat metal. If it's
57:12
anybody else, it's spike growth. And
57:14
then I'll be using my dragon starry form
57:17
to maintain concentration on it. If I'm
57:19
not doing that and I don't really feel
57:20
like or I'm out of spell slots or
57:22
something like that, I'll do my archer
57:23
form instead. Guiding bolt to get myself
57:25
advantage plus the d8 damage. And yeah,
57:29
I'm having a good time over here. Rain
57:31
shadow will protect you all with my
57:33
dragon form. The respplendess of the
57:36
dragon.
57:38
>> I'm I'm suddenly starting to love Rain
57:40
Shadow just a little bit. Uh, you know,
57:43
Tyler, you want to know what I'm doing
57:45
on on my turn? And I'm glad you asked.
57:47
Inside me, there are two wolves per
57:50
short rest.
57:52
>> I don't I I think you want to rephrase
57:54
that a little bit cuz that sounded not
57:57
good.
57:57
>> No, inside you there were two wolves.
58:00
Which one wins? The ones that you feed.
58:02
I I got the reference. It was good. I
58:04
enjoyed it.
58:05
>> I appreciate it. So, we're I I love
58:09
spike growth. It's going to be great. I
58:10
think I'm going to spike growth. I'm
58:13
going to Oh, no. Oh, no. Okay. Either.
58:17
Well, no. I'm I'm realizing they're both
58:18
concentration spells. So, spike growth
58:20
is gonna be a lot of fun. And then I can
58:22
kind of run around the periphery and
58:23
basically it's like anybody who makes it
58:24
out, I'm going to eat you as a wolf and
58:26
that's going to be great. Alternatively,
58:28
like you point out pointed out, I could
58:30
be s summoning a a beast of the air,
58:34
having them attack. And so now, like,
58:36
I've got a bunch of folks kind of in the
58:38
scrum of it, in the thick of it, doing a
58:39
lot of fighting, but I'm also a full cer
58:42
and that's fun. Yeah.
58:43
>> Alternatively, so you don't have to cast
58:45
spike growth, I'm going to be casting
58:47
it, so you can just summon your beast
58:49
friend and have a good time.
58:50
>> Beautiful. Actually, that's going to be
58:52
great because then they can fly by for
58:54
anybody in the spike growth and then if
58:55
they come out of the spike growth, I eat
58:57
them.
58:57
>> Yeah. An oops druid's party is actually
59:00
kind of terrifying. I'm not going to
59:01
lie.
59:02
>> Yeah.
59:04
Mhm.
59:05
>> It's like why do we get along? Cuz none
59:07
of us are in the same circle.
59:09
>> Yeah, exactly.
59:10
>> All right. So, I whenever I do custom
59:13
origin, I almost always decide that I'm
59:15
small. Sometimes I forget that you can
59:17
be custom origin and be medium. And I
59:19
don't know why that I don't know why I
59:21
have that problem. So, I'm running
59:22
around as a small creature of some kind,
59:26
beating people in the knees with a
59:28
magical club, with a beast of the land
59:30
beside me, both running interference.
59:33
And if I need to run away, it's going to
59:35
stand there and draw attacks. I only
59:37
have like 16 temporary hit points. So if
59:40
I get hit two or three times, then I'm
59:42
probably out of symbiotic entity and
59:44
like I'm going to run away and I'll just
59:45
I'll do cantrips or something for the
59:47
rest of the fight. I don't know.
59:48
>> Tell me tell me, Tyler, is gnome your
59:51
favorite race?
59:53
>> No. I'm actually really partial to elves
59:55
for some reason.
59:56
>> Interesting. Cuz you seem like a person
59:58
who would who really likes gnomes.
1:00:01
>> I I do really like gnomes. Gnome cunning
1:00:03
is really really good. I I don't think
1:00:06
gnomes need to exist mechanically. I
1:00:08
like them conceptually. Like why are you
1:00:11
here? Just be halflings.
1:00:12
>> I like the I like gnomes.
1:00:14
>> I find your gnomes are pretty awesome.
1:00:15
>> I disagree. I like gnomes better than a
1:00:17
h I like I like gnomes better than
1:00:19
halflings. Halflings are boring. I like
1:00:21
gnomes.
1:00:22
>> Wait, who are you disagreeing with? Me.
1:00:24
>> Disagreeing with Tyler.
1:00:26
>> Oh, okay.
1:00:26
>> Tyler said just be gnomes shouldn't
1:00:28
exist. They should just be halflings.
1:00:29
And I was arguing for the opposite. I
1:00:31
was like, "No,
1:00:32
>> if we're getting rid of anything, it
1:00:33
would be the halflings."
1:00:35
>> Yeah, I prefer gnomes.
1:00:36
>> All right, Tyler, do do you agree that
1:00:39
gnomes properly distinguish themselves
1:00:41
and Pathfinder 2?
1:00:42
>> Yes, because they're halflings with
1:00:44
cartoon physics.
1:00:45
>> Yeah.
1:00:46
>> And if they And if they ever stop
1:00:48
wondering, they literally wither away.
1:00:50
>> Yes.
1:00:51
>> If they l If they see what now?
1:00:53
>> If they stop wondering, they literally
1:00:54
wither away.
1:00:55
>> Oh, that's funny.
1:00:56
>> Yeah. I mean, gnomes are supposed to be
1:00:58
I mean, they're not this in 5e as much.
1:01:01
Even though they're advertised as gnomes
1:01:02
are supposed to be like fay folk, like
1:01:05
they're they're connected to the fay.
1:01:07
That's the big difference that they have
1:01:08
with halflings are just like short
1:01:10
humans or they have like a close
1:01:12
relationship to humans. Gnomes are like
1:01:14
they're descendants of fairies and stuff
1:01:17
like that. So, we don't see a lot of
1:01:18
that trickster energy with gnomes.
1:01:20
>> Yeah. Which is a shame.
1:01:22
>> All right, cool. All right, folks.
1:01:23
Thanks so much for joining us. This is
1:01:24
the first part. We covered tier one, so
1:01:27
levels 1 through four for the 5v almost
1:01:30
at 5e now for the 5e druid. Uh, and join
1:01:33
us next time where we'll be doing tiers
1:01:35
two through four. So, going from level
1:01:37
five all the way to level 20. See you
1:01:39
next time.
1:01:40
>> Wait. Uh, okay. I have to ask a question
1:01:42
here. Quasa, explain yourself. You said
1:01:45
going to be blunt here. You sound like
1:01:46
you're in a DND themed softcore. What
1:01:49
the hell does that mean? What did I say?
1:01:52
>> I think the thing
1:01:54
>> Oh, no. was the breathy voice. Breathy
1:01:56
Druid. It was breathy uh Druid. Yeah,
1:02:00
>> I'm Rain Shadow.
1:02:02
>> Oh, that's right.
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