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the 2024 D and rules reworked how the
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Sleep spell works in the 2014 rules it
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depended on how many hit points your
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targets had and you would have to roll
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some d8s to see how many hit points
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worth of creatures you could affect if
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you rolled High you could automatically
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put enemies to sleep without a saving
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throw which was pretty powerful
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especially at levels one and two where
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enemies frequently only had a few hit
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points now in the 2024 rules it's a more
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conventional spell that relies on wisdom
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saves from your targets and the area is
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still pretty small your targets are
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initially incapacitated and then make a
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second save to avoid falling asleep but
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that's going to remain exceptionally
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powerful even into very high levels
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despite being a first level spell slot
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incapacitated creatures can't move they
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can't maintain concentration on spells
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and they effectively lose their turn so
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if you can hit one or more creatures
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with sleep that's it for them they're
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done so with the abundance of push and
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force movement effects in the 2024 rules
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already between weapon Mastery and uh
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brutal strike from barbarians grappling
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everything else it's going to be very
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easy to force enemies into a small area
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to hit multiple enemies with sleep at
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the same time and I think that's going
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problem and here's the cat