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another tip for faster D&D combat end
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combat early look for early excuses for
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combat to end you don't necessarily have
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to declare to the players like "Oh yeah
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the last couple rounds passed
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meaninglessly and the monsters all die
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and everything is fine." No you don't
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have to handwave things have the
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monsters run away have them surrender
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most creatures won't willingly fight to
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the death and in most encounters
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fighting to the death against those
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monsters is boring the last round or two
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usually take a very very long time and
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it's just shin kicking like the players
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know that they've effectively won
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they're not going to expend big
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resources so it's basic attacks and
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cantrips and stuff just wearing down
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those last few hit points until they've
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actually eliminated the entire encounter
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read the room use the dungeon master
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will almost certainly know ahead of time
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that yes the players have won here there
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is no coming back for the from this for
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the enemies just have them run away it's
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fine and it will save you like 10 20 30
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minutes on the back of an encounter
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that's already effectively