Sphere AOE rules in #dnd
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May 29, 2025
Sphere AOE rules in #dnd. This one’s the easiest to handle and leaves the least room for arguments, which is great because so many spells have spherical AOEs. #dnd5e #2024dnd #ttrpg #dungeonsanddragons #characteroptimization #dmadvice
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areas of effect in Dn D Spheres Spheres
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are probably the easiest area of effect
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to deal with Very simple You know what
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the shape looks like and you just place
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them and hope for the best Uh so
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reminder of our three methods for
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handling areas of effect Method one is
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theater of the mind Method two is
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miniatures on a grid Method three is
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miniatures no grid If you're using
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method one it's just like any other area
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of effect Grab the 2014 Dungeon Masters
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Guide Find the creatures in an area of
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effect table and figure out how many
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creatures are affected If you're using
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method three which is miniatures but no
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grid you're going to find a circular
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template Place that wherever you think
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is appropriate and see how many
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creatures spaces are at least 50%
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affected If you're using method three
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which is miniatures but no grid use a
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circular template unless you're worried
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about flying creatures and then place it
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where you think appropriate and see how
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many creatures are at least 50% affected
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by the template If you're using method
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two miniatures on a grid you start from
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a grid intersection and measure out from
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there Now this is one of the areas of
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effect where you don't have to worry
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about snapping to the grid So you never
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have to have that discussion So fireball
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acid splash whatever Very very simple If
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you're using the template method then
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you're going to place your circular
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template over that grid intersection and
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figure out which creatures or which
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spaces are at least 50% affected by the
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template This can get a little fuzzy
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around the corners just like with
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cylinders and aminations because you
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have to figure out like okay is this
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square 50% affected Sometimes it'll be
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obvious sometimes it'll be close So work
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it out with your DM so that nobody has
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to actually get out a calculator and do
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geometry If you're using the token
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method described in Sanithar's guide to
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everything then you essentially you just
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want to turn your spheres into cubes Uh
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it's a lot simpler It does break various
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similitude a little bit because your
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fireball is suddenly a fire cube but it
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really does make the game a lot easier
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to play and it removes the need to do
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those fuzzy calculations Now unlike
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placing a cube you can't slide it around
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to you know break the grid a little bit
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and get some extra space because again
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you do have to start from the origin
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point which is a grid intersection which
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is always the exact center of the sphere
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So you can't slide it around to hit
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extra targets
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