0:00
the perfect face character. No question.
0:03
The first updated species in Forge of
0:05
the Artificer is the changeling. And
0:07
they got some big changes, but also at
0:10
the same time, they didn't change very
0:11
much. So, the first change is they're
0:14
now fay instead of humanoids. Their lore
0:17
changed. So, they were no longer created
0:19
by one of Eberon's deities to protect
0:21
some sect of I think it was humans. I'm
0:23
forgetting the lore, but now they're
0:25
just from the FA Wild. Great. Uh, fine.
0:30
They also get two skills and they're
0:32
face skills. So, persuasion,
0:34
intimidation, insight, deception, and
0:37
performance. So, mostly charisma skills
0:39
and also insight skills that you're
0:42
going to use in social situations. You
0:43
get two of them for free. Absolutely
0:45
fantastic for any face character. So, if
0:48
you're looking to play your party's
0:49
face, maybe you're a bard or sorcerer or
0:51
warlock or something like that, or maybe
0:52
you're playing a banner and you've got
0:54
enough charisma to get by, this is a
0:56
great way to get extra skills. On top of
0:58
that, their shape change ability changed
1:01
a bit. Using shape change now is an
1:03
action and you assume the form of
1:05
whatever species you like, a humanoid
1:07
species. You can be medium or small and
1:09
like you can change when you
1:10
shape-shift. You can adopt the exact
1:13
appearance of a creature you've seen up
1:15
close before. And also while you're
1:18
shape changed, you have advantage on all
1:20
charisma checks. Not like specific
1:23
charisma checks, not charisma checks to
1:25
impersonate another creature or another
1:27
species, just all charisma checks. So
1:31
even if you're playing a character with
1:33
like middling charisma, you can still be
1:36
a pretty effective face for your party
1:38
because you have perpetual advantage on
1:41
all of the charisma skill checks. Yeah,