Pathfinder 2e has a lot to love, but it’s definitely intimidating to start, and not everyone wants that level of crunch.
#pathfinder #pathfinder2e #pf2
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The pros and cons of Pathfinder second
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edition. How much time do you have?
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Consolidated list. Let's start with the
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cons just because that'll be much
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shorter. PF2 is intimidating to get
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into. It seems like a lot of rules. It
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seems very crunchy, and yes, it is very
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crunchy to some degree. Building a
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character involves a ton of decision
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points, which can be intimidating if
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you're new to the game. So, getting into
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it, especially unassisted, can feel very
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scary. Your best bet for getting into
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PF2 is to find guides or find an
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experienced player. Uh, I have guides.
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I'm an experienced player. Go to
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rpgbot.net. That'll help. Now, the pros.
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Pathfinder second edition has absolutely
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flawlessly tight math. Challenge rating
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works. The entire level range exactly
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how you would expect it to. Every single
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plus one or minus one modifier feels
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incredibly impactful and gratifying. The
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math is great. The threeaction economy
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is fantastic. When you do stuff on your
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turn, you can do three things. Sometimes
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you'll trade some of those actions for a
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bigger thing. Like usually casting a
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spell is two actions instead of one. But
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it means right from level one, marshall
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characters can make multiple attacks. So
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you can always do multiple things on
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your turn and you will always feel like
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you're having an impact. Movement feels
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impactful and gratifying. There's no
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safety donut like there is in fifth
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edition, but at the same time, not
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everything can make opportunity attacks.
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So even that feels distinct and
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interesting and characters who can do it
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feel really, really cool. The marshall
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caster divide is very different in PF2
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compared to fifth edition. The fighter
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is widely considered one of the
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strongest classes in the game because
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their their attack bonuses are unusually
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high. So you get to crit more often than
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anybody else, and that feels awesome.
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Spellcasters, absolutely fantastic
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utility, great support, but blaster
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casters are not going to run away with
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damage like they will in fifth edition.
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I should talk about crits cuz they're
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really cool. Uh rolling a d20 is not
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just pass fail like it is in 5e. There
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are tiers of success. There's crit
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success, success, failure, critical
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failure. And each one of them is a 10
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effectively. So like if you succeed,
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great. If you succeed by more than 10,
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you crit. Um, usually a natural 20 will
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be a crit. Usually a natural one will be
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a critical failure, but sometimes
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depending on what you're facing, if
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something is really easy, you'll be
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critting all the time. If something's
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really hard, you'll be failing or crit
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failing all the time. But the fact that
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you can get more crits just by improving
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your attack bonus is so cool. Like the
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bard sings, everybody gets a plus one.
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So, everyone's 5% more likely to score a
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critical hit on their attacks. And that
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has paid off for my party so many times.
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And it feels awesome every single
#Roleplaying Games
#Roleplaying Games

