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My favorite D&D fighter is the Eldrich
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Knight. And it's not just because
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they're the wizard of fighters, okay? It
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is just because they're the Wizard of
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Fighters. Look, I really like wizards. I
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I have a type. But in all seriousness,
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the Eldrich Tonight is really cool,
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especially in the 2024 rules. The 2014
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version got a lot of improvements over
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time. Not because they actually changed
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the subclass itself, but as we got more
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spells, it unlocked a lot of really fun
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options. In the 2024 rules, the meta is
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kind of just build all intelligence,
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intelligence-based challe, and like
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that. That is the best way to play the
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Eldrich Knight, the most optimal. Um,
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you don't necessarily have to. You can
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just lean into using weapons regularly
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and then build around strength or
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dexterity and you'll be perfectly fine.
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I would really like to play an Eldrich
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Knight built around dexterity using a
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rapier so you've got that Vex mastery so
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you've just got rolling advantage on
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your attacks and you're switching
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between uh like cantrips like booming
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blade and then just regular rapier
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attacks and using your spells to buff
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yourself and stuff. Uh it it's just
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really fun to play. It's got a lot of
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buttons to push compared to most
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fighters and I really like that. Um, I
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do miss the the spell school
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restrictions from previous versions,
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which might be kind of controversial.
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Um, I think that restrictions like that
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can uh, you know, produce creativity cuz
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like what are you going to do within
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these constraints to make your character
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good? And we could have done different
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versions of the Eldrich Knight with like
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slightly different subclass features and
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different spell school options. And I
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would have really loved to see that. Um,
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but you know, people are going to have
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fun with the wide openen spell options.
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So, yeah, give it a look. It's really
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great. It's always been good. It's even
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better now in the 2024 rules. And I just