Fighter can be a good choice for your first #dnd character
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Apr 30, 2025
Fighter can be a good choice for your first #dnd character, but don’t default to champion. The class has so much more to offer! #dnd5e #2024dnd #ttrpg #dungeonsanddragons
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d and D's fighter can be a good choice
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for your first D and D character but
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with some caveats so the 2014 fighter
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was frequently recommended as a good
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choice for new players especially the
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champion fighter because it was so
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mechanically simple there weren't a lot
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of buttons to push there wasn't any
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extra resource tracking the passive
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abilities were pretty simple so it was
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very approachable and easy to get into
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but the problem with that is it doesn't
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teach you anything about the game and
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the complexity of the character never
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really changes past level one things are
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a little better in the 2024 rules where
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the subasses are more interesting the
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champion has more to do and you have
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things like weapon mastery but it can
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still be kind of a trap for new players
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so new players coming into the game
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you're going to start at level one
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you're going to learn the basics you're
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going to learn weapon mastery you're
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going to learn the game's core
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resolution mechanic but fighters don't
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have a ton of especially useful skills
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so there will be parts of the game where
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you might not be particularly effective
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if you build around dexterity instead of
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strength things are a little bit better
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because you'll be good at like stealth
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slide of hand things like that you can
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pick locks do other things during
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exploration mode but in general um you
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won't get as much experience there as if
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you were playing a class that was also
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useful in social situations but as you
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advance once you hit level three your
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subclass can introduce some new options
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which can teach you extra things the
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Eldrich Knight will expose you to spell
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casting but since you're a one-third
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spellcaster it's not as complicated as
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playing something like a wizard you
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don't have to worry about changing your
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spells on a daily basis but you'll still
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get to learn how the spell casting
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mechanics work you'll get familiar with
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your favorite spells and you'll learn
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how to use those to great effect if you
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go for the battlem you're going to get a
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more complicated character because
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you're going to get to pick and choose
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those different maneuvers some of those
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maneuvers can be useful outside of
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combat too um there are options that can
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add to skill checks so as you accumulate
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those options and with the updated
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version of second wind you can actually
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be pretty decent with skills even though
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you don't have a ton of proficiencies so
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in short bursts you can be very
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effective until you run out of resources
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and need a short rest to recover but at
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the same time if you do still want that
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very simple character the champion is
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still there it's not that much more
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complex than the 2014 version so it is
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okay to get into the game hit level
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three look at the sub classes and say
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"I'm still not ready for more complexity
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