0:00
DD's Fighter is all about fighting and
0:02
literally nothing else. It's right there
0:04
in the name. Don't even bother filling
0:06
in your skills. Don't even bother with
0:08
charisma stat. Just strength, dexterity,
0:10
constitution, and maybe wisdom if you're
0:12
fancy. If you want to play an Eldrich
0:14
Knight, don't play a wizard. That's what
0:17
they're for. Fighters are for fighting,
0:20
not for thinking. They are for fighting
0:22
and fighting only. Much like the
0:25
barbarian, all of your problems can be
0:27
solved with tactical application of
0:30
violence. Grab your favorite weapon,
0:32
find a problem, apply one to the other
0:35
until you only have the weapon. If the
0:37
weapon doesn't work, change weapons.
0:39
Fighters are good at that, and then
0:41
apply your new weapon to your problem
0:43
again until the problem goes away. If
0:46
someone tries to engage you in roleplay
0:48
outside of combat, look them dead in the
0:51
eyes and you tell them, "I didn't pick a
0:53
fighter so I could have conversations
0:55
with you. Let's roll initiative and get