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Social encounters in D and D are not as
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resource intensive as combat encounters.
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Like miles of difference, no comparison.
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Not even close. This comment was on one
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of my discussions around D and D's
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Adventuring Day, which expects 6 to8
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combat encounters between long rests.
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And a pretty common response to that
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discussion is the idea that the 6 to8
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encounters aren't all expected to be
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combat. Some of them will be
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exploration, some of them will be
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social, but Non-combat encounters simply
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don't consume resources at the same rate
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that combat encounters do. Social
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situations generally won't drain you of
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hit points. They'll very rarely drain
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you of spell slots, and when they do,
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it's maybe one. Similarly, with
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exploration, most of exploration is done
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using skills and wit and mundane means.
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Other than traps, you're unlikely to
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take damage in any serious quantity. And
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even then, trap damage in D and D is
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generally pretty gentle in fifth
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edition, especially in the 2024 rules
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where they literally made traps less
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damaging. The section of the Dungeon
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Masters Guide that discusses the
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adventuring day is under the section on
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combat encounters. Like the the XP
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budget is very much balanced around the
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idea of combat encounters consuming
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resources. Do I think that's a good
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design? No. No, I do not. But I I'm not
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I'm not responding to this comment
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saying what I think the game should be.
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I am saying what the game is. The game
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expects six to eight combat encounters
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to meaningfully deplete the party's
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combat resources. Non-combat encounters,
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yes, you can use those limited resources
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like spell slots and everything else.
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Yes, you can. But those generally will
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not drain your limited resources nearly
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as much because skills don't get tired.