DnD 5e might work without the attunement restrictions, but it creates a lot of space for players to break the game, often with little effort or intent.
#dnd #dmadvice #dnd5e #2024dnd
Show More Show Less View Video Transcript
0:00
D and D5's attunement rule exists for a
0:02
reason and it's very important, but
0:05
maybe you don't need it in your games
0:06
depending on how you run your games.
0:08
Attunement exists to limit the number of
0:10
magic items that a single creature can
0:12
have equipped. Specifically, magic items
0:15
that either shouldn't be stacked because
0:17
stacking a whole bunch of them would
0:18
cause problems or magic items that
0:21
introduce some complicated mechanic that
0:23
slows down the game in some way. Putting
0:25
too many of those kind of items on one
0:28
character will make their turns take
0:29
forever. It bogs down the game and it
0:31
disrupts the play experience. So, as an
0:33
example, rings of protection require
0:35
attunement. You could in theory attune
0:38
to three of them and have plus three AC
0:40
and plus three on all of your saves. And
0:42
that is that is massively powerful in
0:44
D&D's bounded math. If you could stack
0:47
even more than that, that could get
0:48
pretty destructive pretty quickly. Like
0:50
looking at the artificer who can attune
0:52
to a maximum of six items at level 20.
0:54
Imagine attuning to six rings of
0:57
protection and having plus six on all of
0:59
your saves, plus six to AC. You're
1:02
basically untouchable, which makes it
1:04
very difficult for the DM to challenge
1:06
you in any meaningful way. So,
1:08
attunement is meant to prevent that or
1:10
at least try and discourage it cuz
1:12
there's always exceptions to everything.
1:13
There's always ways around things.
1:15
Players will always find them. I will
1:16
help. Second option is again to prevent
1:19
overly complex items from bogging down
1:21
the game. Thinking of examples, a lot of
1:23
magic staves require attunement. A lot
1:25
of items which have active abilities
1:26
like uh weapons or armor or the new than
1:30
spell tattoos like those all require
1:32
attunement because they give you some
1:34
new option that can bog down the game in
1:36
some way. And atunement is there to
1:38
prevent those from running wild and
1:40
knocking over the game. It's entirely
1:42
possible that you can run D and D
1:43
without attunement, especially if you
1:45
just don't give out a ton of those
1:47
items. Like if you as the dungeon master
1:50
are just, yeah, I'm not going to give
1:51
out a bunch of items that slow down the
1:54
game, but everyone can have stuff with
1:55
like passive effects and things that
1:58
they're not going to use in combat. And
1:59
the game works just fine if you do that.
2:02
The game technically works if you don't
2:03
use magic items at all. But if you're
2:06
going for like random treasure or
2:08
whatever items that published adventures
2:10
give out, it's entirely possible that
2:12
you'll run into problems if you remove
2:14
the attunement restrictions.
#Roleplaying Games

