0:00
The conjurer wizard is back in DND's
0:02
Unearthed Arcana Arcane subclasses
0:04
update. And finally, finally, we got a
0:07
conjurer that's actually good at
0:10
summoning. We've only been waiting since
0:12
2014. We finally got it. They didn't get
0:14
rid of benign transposition. They kept
0:17
that from the 2014 version of the
0:19
subclass, but they made it dramatically
0:21
better. You can now use it as a bonus
0:23
action several times per long rest,
0:26
eventually several times per short rest,
0:28
and it it lets you switch places with
0:31
creatures, and it's a bonus action. So,
0:33
you're getting the full power teleport
0:35
of the 2014 version of the Conjurer
0:39
right at level three. So, you
0:41
immediately feel like you're subclass.
0:43
You're teleporting all over the place
0:45
very frequently. You're swapping places
0:46
with allies. And then eventually you get
0:48
better at summoning creatures. Once
0:50
those summon spells come online, right
0:52
around level five and six, your summons
0:54
will come in with temporary hit points.
0:56
And while they have that bubble of
0:58
temporary hit points, they have
0:59
resistance to a bunch of damage types,
1:01
making them way more durable. And at
1:03
high levels, you can actually summon two
1:05
creatures at the same time from a single
1:08
spell. So you get really, really good at
1:11
summoning stuff. And also, you get to
1:13
teleport around very quickly, very
1:15
frequently. So like all of those
1:17
subasses that get misty stepped the
1:19
subclass feature uh those subasses are
1:22
no no longer better teleporters than
1:24
you. So this is really good. I'm really
1:29
happy with this. Uh there's always a
1:31
little bit of fiddling to be done and
1:33
some of the numbers could use some
1:34
tweaking, but honestly really happy with
1:37
this. If this winter print, I would