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folks playing D and D when was the last
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time you provoked an opportunity attack
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they've been a mechanic in D and D since
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at least Third Edition they were called
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the attacks of opportunity back then
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doesn't matter same thing but they've
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taught us all that movement is punishing
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and that we should stay still once we're
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in melee unless we have some specific
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ability which lets us safely move away
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teleportation ET ET Etc but when was the
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last time you provoked an opportunity
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attack as a dungeon master when was the
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last time you had your monsters
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intentionally provoke an opportunity
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attack while they were going to attack a
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Target I think collectively as a hobby a
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lot of us have gotten so scared of
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opportunity attacks that combat
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essentially becomes static once
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everyone's in melee and no one moves
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until they need to move to a new Target
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that's a bad habit and we're missing out
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on a lot of the game so you as a dungeon
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master if you're an encounter if you're
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running an encounter with multiple
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creatures in it have one of them provoke
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an opportunity attack from the party's
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fighter their Frontline melee guys and
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have the rest of the creatures Rush the
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wizard at the back there's no one to
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stop them that will teach your players
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to think more tactically to position
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more carefully to move around at the
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same time that also rewards player
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characters for investing in options like
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Sentinel things that give them better
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reach things that would slow down nearby
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enemies it makes area control more
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important rather than just save or
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sucking every single enemy they run into
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or just out damaging them so next time
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you're playing D and D dungeon Masters
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have your monsters provoke opportunity
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attacks at the same time players stop
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being scared of opportunity attacks it's
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one hit you're probably going to be fine
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sometimes it makes sense to just walk
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away take the hit and use that action
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for something more impactful