Chromatic Orb is a crazy bouncy ball in 2024 #dnd
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Apr 30, 2025
Chromatic Orb went from passable damage for a level 1 spell to a crazy bouncy ball in the 2024 #dnd rules. #dnd5e #2024dnd #ttrpg #characteroptimization #dungeonsandragons
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the spell chromatic orb got a huge
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upgrade in the 2024 D and D rules In the
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2014 rules it was basically just a
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single attack and damage but there was
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also a competing spell called Chaos Bolt
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which was slightly less damage but had a
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very very tiny chance to jump to a
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secondary target They combined the two
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spells in the 2024 rules So now
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Chromatic Orb both does that damage and
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can jump to other targets Now initially
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chromatic orb only does 3d8 of damage
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and you need to roll doubles to get the
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bounce effect Now you know rolling
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doubles on three dice not super likely
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especially on d8s But every time you
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upcast the spell by one level it adds
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another d8 of damage which means an
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additional die to potentially roll
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doubles on A d8 was still only has like
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seven or eight faces You can look at it
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you can count there's only eight on
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there So eventually you will have enough
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dice that it is impossible to not roll
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doubles at which point you will roll
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doubles every time you roll damage and
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you will get that jump every time So the
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more you upcast chromatic orb instead of
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just increasing damage linearly like
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most spells the potential damage
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actually grows exponentially because it
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can jump to additional targets and apply
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the damage multiple times So you're
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getting comparable damage to highle AOE
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spells like fireball or whatever but
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from a attack spell which also has the
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potential to crit and which doesn't have
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to worry about potentially hitting your
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allies You can make this even more
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reliable if you bring in metamagic If
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you use the empowered spell meta magic
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to roll some of your damage dice you can
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roll those damage dice and potentially
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get doubles if you didn't get them
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initially The one additional point of
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failure though is the spell stops
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jumping if you miss an attack roll So
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it's very important that your attacks
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are accurate So get a one of the warm
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mage or something like that If you can
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get advantage potentially by hiding
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before combat starts And if you want
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extra insurance you can use the seeking
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spell meta magic which you can use even
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if you've used other meta magagics on
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that spell So you can turn a level one
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spell chromatic orb into a very very
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powerful quickly scaling damage option
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that will work for your entire career
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And since you can choose the damage type
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that it deals you're going to pick
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thunder but since you can pick the
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damage type that it deals it will always
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be reliable regardless of enemy damage
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resistances
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