“Council” rules for social interactions in #dnd
17K views
Mar 15, 2025
let me introduce everyone to the Council system in LotR Roleplay 5e! It’s fantastic for intermingling the mechanics and RP in #dnd. #dnd5e #2024dnd #ttrpg #dungeonsanddragons
View Video Transcript
0:00
so this is in response to my video about
0:02
rolling dice before social interactions
0:05
and then role playing the outcome based
0:07
on the results of that dice roll instead
0:09
of getting to the end of social
0:11
interactions and then rolling Dice and
0:13
then maybe having to change the outcome
0:15
even though the players role played
0:17
really well so let's expand on that just
0:19
a little bit because the the rules
0:21
discussion in the comments on that video
0:23
was really fantastic people had great
0:25
ideas so I want to point you to a game
0:28
called Lord of the Rings role playing f
0:30
it's by free League press it's a 5
0:32
adaptation of the One Ring second
0:34
edition role playing game in there there
0:37
is a section on councils which is
0:40
effectively you go talk to someone
0:42
important or you have some big important
0:45
conversation of some kind and it's uh
0:47
there's some mechanics around how to
0:49
make that involve more checks and stuff
0:52
rather than just having a long role
0:54
played conversation so it brings the
0:56
mechanics and the stats into the game a
0:58
little better than if you're just free
0:59
form improving which is also a perfectly
1:01
fine way to play councils begin with
1:04
players making a skill check using
1:06
either persuasion deception or
1:08
intimidation I would add performance to
1:10
that list personally the Lord of the
1:13
Rings 5 rules specifically omit
1:15
performance but you can use it later in
1:17
the council but I think it makes sense
1:19
as a way to introduce yourself like who
1:21
doesn't want their Bard walking in
1:22
strumming Loop being like hey these guys
1:24
are great so allow performance um after
1:28
that that helps set
1:30
the initial attitude of the NPCs in the
1:33
council if you grab the 2024 dungeon
1:36
Masters Guide and flip to page 32
1:38
there's a section on attitude so NPCs
1:41
and monsters can be hostile indifferent
1:44
or friendly hostile creatures you have
1:47
disadvantage on Charisma checks friendly
1:49
creatures you have advantage on Charisma
1:51
checks so right off the bat you're
1:53
already giving players a mechanical
1:55
incentive to like be in good standing
1:58
with these creatures to make a good
2:00
first impression and then after that
2:02
depending on how well the initial role
2:04
went players get a different amount of
2:07
time a different number of skill checks
2:09
to attempt whatever they're trying to
2:11
accomplish so if if this is something
2:14
simple like oh I just need the guard to
2:15
let me past maybe you just make it the
2:18
the introduction check and you call it
2:19
good so you just do the one skill check
2:21
but if the players are going in front of
2:23
like a king and they're like hey we need
2:25
to borrow your army for a thing real
2:27
quick maybe you make that require a
2:29
series of checks player you don't
2:32
necessarily need to do it as a skilled
2:34
challenge but it is very very similar to
2:36
that but starting off of that
2:38
introduction check gives you a footing
2:41
for the players to start from and
2:43
establishes the initial attitude of
2:45
whoever they're talking to
#Action & Platform Games
#Dice Games
#Games
#Massively Multiplayer Games
#Roleplaying Games
#Table Games
#Virtual Worlds