Spellwrought Tattoos are a direct upgrade over scrolls in many cases, and the Artificer should have the same restrictions on using them that they do with scrolls.
#dnd #eberron #artificer #dnd5e #2024dnd
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I have deep philosophical D and D
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thoughts. Let's talk about spell rot
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tattoos from Tasha's Cauldron of
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Everything. Yes, they've been out for
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like six years. Deal with it. So, in Dn
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D, there are scrolls. Scrolls will let
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you cast a spell without a spell slot,
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but if the spell isn't on your spell
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list, you have to go to some kind of
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silly lengths to actually cast the
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spell. And if it's above your spell
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level, you have to make a check to
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successfully use it. So, they're
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effectively extra spell slots for
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characters that could already cast those
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spells. Tasha's Cauldron of Everything
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introduced spell rot tattoos. You apply
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the tattoo to your skin and it'll cover
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some portion of your body depending on
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the rarity of the tattoo, and it allows
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you to cast that spell one time without
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spending material components for the
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spell. Notably, spell rot tattoos don't
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require you to be able to cast spells in
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any way. It doesn't require the spell to
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be on your spell list. It doesn't
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require you to have the spell-casting
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feature or anything like that. So truly,
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it democratizes access to spellcasting
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in a way that scrolls probably should,
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but realistically just don't in 5e. And
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without a skill like use magic device
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from 3X, like there's there's really no
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way for most characters to use scrolls.
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So spell rot tattoos are that option.
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This comment specifically asked about
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treating spell rot tattoos like scrolls
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in relation to the artificer who can't
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use replicate magic item to create
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scrolls, but they can create spell rot
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tattoos. I think that was an accidental
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omission. I think they probably just
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forgot that spell rot tattoos exist.
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We've never seen them appear again and
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we just got like a brand new version of
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spell rot tattoos. The um the spell
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tattoo in Heroes of Fyun, which is
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functionally very similar but actually
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way more powerful. But that's a whole
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separate thing. So, should we treat
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spell rot tattoos like scrolls? Yes and
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no. Yes, we should write the rules. And
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by we, I mostly mean Wizards of the
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Coast, which I'm not part of, so not
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really we, but the D&D design team
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should write the rules to be more
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comprehensive to cover things that allow
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you to like scribe spells and then
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recast them in some fashion. Artificers
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shouldn't have a way to create an item
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that gives them access to every spell in
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the game up to level five. Like, that
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very clearly was not their intent. But
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they need to be better about watching
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for cases like this so that they can
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write the rules to handle
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