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We've created a character.
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Congratulations. Pretty simple, right?
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What if we made it simpler? So,
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>> this this is the quickfire creation. So,
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if you want to know how to create a
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character in a very quick way, here's
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what you do. Pick an archetype. Allocate
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90 to the core characteristic and then
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80, 70, 60, 60, 50, 50, and 40 where you
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like among your other characteristics.
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Kazun type. Choose two pulp talents.
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Choose an age. Calculate damage bonus
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and build. Calculate hit points and luck
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uh which is 2d6 + 6 * 5. Decide on an
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occupation and select eight appropriate
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occupation skills. Allocate the
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following values among the eight
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occupation skills and credit rating. One
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at 80%, two at 70, two at 60, three at
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50, and one at 40. If your chosen
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profession states a lower credit rating
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than 40%, you should select an
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appropriate credit rating skill value
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and distribute the excess points
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>> So, you do get the extra points back.
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>> Any skill points you don't spend, by the
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way, this process are lost. Also, I I
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take back what I say what I said about
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keeping it between 40 and 60%. That's
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only in Call of Cthulhu. P Cthulhu is
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working with a bigger curve, but yeah,
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you can go a bit higher than that. So,
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pick five nonoccupational skills and
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boost them by 20%, adding 20 to the
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skill base value. And then add bonus
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skill points from the pulk pulp
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archetype as desired. Roll for backstory
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details, then elaborate on them later
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during play. Start playing. Fill in half
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and fifth values during play.