0:00
So, one of the things I I talk about in
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terms of making something memorable is
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giving it at least one unexpected attack
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and one unexpected defense. You can add
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on more than that the higher level you
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go, the higher tier you go. Chris S.
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Sims gave me a great rule of thumb that
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works in Dn D, and you can kind of play
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with the math to try to apply it to
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other things, but in Dn D, give it one
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distinctive power per point of
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>> So, if you're down if you're down at the
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low end where everything's got a
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proficiency bonus of two, just one
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attack, one defense, done, you know, or
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one attack, one distinctive attack, and
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one distinctive trait. When you get to
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proficiency bonus 4, now you can add in
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a couple more of those things. Give it a
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little more variety. It sounds like what
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we're dealing with is on a neighborhood
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bully level. Um, which, uh, in my schema
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is for is aimed at D&D or Pathfinder PCs
1:01
of level three or four. uh Shadow Dark
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PCs in the uh this doesn't really sound
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like a Shadow Dark thing, so let's
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forget about Shadow Dark. But in Cipher
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System, you're looking at um two. Okay.
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So, kind of on the lower end, not quite
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beginner characters, but on that lower
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>> not beginner, but yeah, like a step