Generating RPG character backstories using the random tables in Pathfinder 1e’s Ultimate Campaign
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100 for a major childhood event.
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34.
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34. Fall of a major power. In your early
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years, an old power with far-reaching
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influence fell into decline. This could
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have been an empire, major organization,
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or gang or person such as a benevolent
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king or evil dictator. Your early
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memories were founded in a world where
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this great power affected your region
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for good or ill. You gain access to the
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worldly social traits.
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Interesting.
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Yeah. Well, I love Wait, hold on. At 26
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to 30, there's one that says died.
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Yeah, you died in character creation.
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You died. You died or came so close to
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death that you walked the boundary
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between the realms of living in death to
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having passed from life's domain once.
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You have a unique perspective on life.
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Perhaps even a greater appreciation for
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it. Okay. So, I was brought back to
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life.
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Yeah.
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Okay.
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That is horrifying. Oh my god. Jesus.
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You didn't actually die. You ate some
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bad mushrooms.
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So, that's the circumstances of your
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youth. Now your adolescence and
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training. Pick a Pathfinder class.
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So you mean you had ego death?
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Is that what you're talking about with
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the drug? Barbarian. We're going to go
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with barbarian.
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Barbarian. All right. Roll me a
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79.
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79. One of a dying breed. You grew up
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knowing that your people were slowly
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dying out, that your extinction was
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inevitable in the face of the changing
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world.
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Boy,
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this is a depressing backstory.
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Yeah. When you rage, a single thought
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permeates your burning mind. If you're
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going down, you're taking everyone with
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you. You gain access to the reactionary
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combat trait. I remember what this one
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does. It gives you an attack bonus on
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opportunity attacks.
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Nice. Nice.
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Yeah, it's pretty good.
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So, every time you roll Joshua CC in the
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chat, it's like, you know, big old
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letters, trauma generation tables.
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Trauma generation tables.
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No, I love tables like this, man. They
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create such more They create more
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interesting characters than I could come
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up with, if I'm being honest.
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All right. Uh, so we're going to skip
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ahead to influential associates. Roll me
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a D.
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31.
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31. So that gives us the fool.
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The fool.
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One of your close associates was a clown
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who mocked proprietary or propriety and
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custom. Instead, engage in wild and
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somewhat random actions from time to
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time. After a while, you learned that
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there was simple wisdom to this foolery.
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A careless worldview thought blah that
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taught you how to cast off concern. You
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gain access to the unpredictable social
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dream.
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Am I just going to be like the emperor
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for Final Fantasy 6 who ultimately gets
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betrayed by his court jester?
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Maybe.
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And that sounds like life goals, I
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guess. become an emperor.
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